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Kebla

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Everything posted by Kebla

  1. another problem is that if you hit the superstructure, the funnel or the secondary turrets the damage will be transmitted to the hull without being decreased, also if you continue to hit these points with more hits the damage will not be saturated thus leading to the destruction of the ship by hitting only these points
  2. I think that a detailed guide with all the features is necessary to avoid misunderstandings, the one present in the game is too general and not very specific
  3. does anyone else have problems placing the barbettes where you want to put them?
  4. yes i totally agree, the game loses a lot of tactical aspect in this way
  5. then you have to fix the bug instead of eliminating the function that creates it, if the developers think as you have reasoned the game will not go anywhere
  6. I disagree, I keep my ships at sea even if they are damaged to continue projecting Power, I don't understand why they should remove this function, you simply have to put repair in High priority while those who do not want to have their ships always repaired leaves it as it is
  7. @Nick Tommaso Is there a roadmap or a plan for the future updates?
  8. Nel gioco c'è ancora scritto 1.08.42i se ricordo bene, non 1.08.5, ho provato a ricaricare Steam but ancora niente, riproverò più tardi
  9. steam does not install 1.08.5 for me,how di I install the new update?
  10. at the moment the gun damage stats don't match reality at all: my 10 inch guns should do about 200 damage when they penetrate but they do 2000
  11. I totally agree, I much prefer an update that permanently fixes some aspects of the game instead of one that adds new features and things that may not work the best, clearly better yet both
  12. no, that torpedo boat could be destroyed even with less damage inflicted probably, it was enough that the hits inflicted were well placed; in fact a hit that inflicts fOR example 300 damage in an already damaged area of the ship does not actually take away 300 points from the life of the ship but less , being the hitted area already damaged and thus absorbing part of the damage
  13. I have a question: at the moment the mechanics of tension means that if I am Italy, for example, I will always go to war with France and England, sooner or later. This will be changed and will we be able to decide with whom to have relations of peace and with whom of war or to have hostile relations with everyone etc.? sorry if there is any translation error
  14. will we be able to create a ship from 0 starting from a refit?
  15. unfortunately it doesn't let you build it even if you copy them (in version 1 of 1.06)
  16. the torpedo probably hit the enemy ship but did not arm due to the short range
  17. do you have to complete the naval academy to play the campaign?
  18. During the war, your fleets will engage enemy forces stationed in the same sea region via the Battle Generator System. This system generates missions by evaluating several strategic factors, influenced by the composition of the fleet, the operational range of the ship and naval technologies. In those generated missions, which range from small convoys raids to large fleet actions, you can take part and directly control your ships against the enemy. This is written for the campaign missions ... I don't know if I understand what you mean because I use a translator, however it seems far from your idea of pre-established missions that you fight, and that their outcome (positive or negative) unlocks or no other battles which are also pre-established, in UAD from what I understand there will be this system that generates TOTALLY RANDOM and not pre-established missions.
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