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Everything posted by Verum Alex Princeps
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>>>Core Patch 0.5 Feedback Hotfix v90<<<
Verum Alex Princeps replied to Nick Thomadis's topic in General Discussions
My personal opinion about ballance: If you try to make historical ships - they will weight 10000-15000 tons more than in real life. Armor also weights too much now, making it impossible to build a ship using turtleback armor scheme, especially with with increased weight of bulkheads since Alpha 12. Quad guns weight too much (since Alpha 11 I guess). Quads must be much lighter, but must be jammed and destroyed much more easily by comparison with twin or tripple guns. This will make them ballanced and fun to play. Bugs: All my progress in Naval academy is reset. When you try to type the values in main gun horizontal armor - it can mess (you typed 457mm for example while it sets to 2400mm) -
Forthcoming Patch Announcement
Verum Alex Princeps replied to Nick Thomadis's topic in General Discussions
No more delays please -
Forthcoming Patch Announcement
Verum Alex Princeps replied to Nick Thomadis's topic in General Discussions
Again me xD -
Forthcoming Patch Announcement
Verum Alex Princeps replied to Nick Thomadis's topic in General Discussions
I'm waiting for this patch with much more hype than I'm waiting for Stalker 2 release LOL -
Forthcoming Patch Announcement
Verum Alex Princeps replied to Nick Thomadis's topic in General Discussions
Me!) -
Forthcoming Patch Announcement
Verum Alex Princeps replied to Nick Thomadis's topic in General Discussions
They usually release patches at 8 pm GMT on Mondays, so if the update will come today, it probably come after next 4-5 hours from this moment -
Forthcoming Patch Announcement
Verum Alex Princeps replied to Nick Thomadis's topic in General Discussions
Someone please ping me if the patch is released -
Forthcoming Patch Announcement
Verum Alex Princeps replied to Nick Thomadis's topic in General Discussions
I will not forget you mate! O7 -
Forthcoming Patch Announcement
Verum Alex Princeps replied to Nick Thomadis's topic in General Discussions
I'm so hyped that I won't survive if they delay the patch again xD -
Forthcoming Patch Announcement
Verum Alex Princeps replied to Nick Thomadis's topic in General Discussions
They usually release patches around 8 pm GMT on Monday -
Forthcoming Patch Announcement
Verum Alex Princeps replied to Nick Thomadis's topic in General Discussions
I'm really excited for this as well!) -
Forthcoming Patch Announcement
Verum Alex Princeps replied to Nick Thomadis's topic in General Discussions
Yeah, I was too hyped as well and waited for the patch to come today or tomorrow. Will probably instead play WT Naval this weekend, shame that our clan [AL300] is disbanded... -
Forthcoming Patch Announcement
Verum Alex Princeps replied to Nick Thomadis's topic in General Discussions
Alpha 12 came out just in my birthday)) -
Forthcoming Patch Announcement
Verum Alex Princeps replied to Nick Thomadis's topic in General Discussions
Agree with everything except nerfing new Alternate History Imperial Russian Navy SBBII hull! I've waited too much for it! -
Forthcoming Patch Announcement
Verum Alex Princeps replied to Nick Thomadis's topic in General Discussions
Don't nerf Alternate History Imperial Russian SBBII!!! 😠-
White Navy (Russian Republic, alternate History 1940) "Admiral Kolchak" superbattleship, 99000t (For Baltic Fleet) Lenght: 339,7m Beam: 43,8m Draft: 23,4m Max speed: 28 knots Medium range Maximum bulkheads Components: Oil III Fuel Diesel II Engine Aux IV Shaft III Krupp IV Barbette III AntiTorp II Tripple hull bottom Reinforced Bulkheads II Light Shells Standart Ammo Shells Tube Powder Explosives Hydraulic Turrets Auto Reloading Rng-S V Sonar II Advanced Radio Gen II Radar Armament: 4x4 432mm, 14x2 127mm Armor scheme: Turtleback Belt: 380mm Deck: 150mm Belt extended: 150mm Deck extended: 75mm Turret: 400mm Turret top: 200mm Secondaries: 45mm Conning tower: 457mm Designed for short range fight in Northern seas, where winds and waves are strong, weather often stormy and visibility is often poor.
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I disagree with your point about choosing the armor scheme: Basicaly if you build a battleship for Northern Seas or Atlantic Ocean - choose Turtleback, as engagement ranges are relatively low because of strong winds and waves and bad visibility because it's often foggy, while if you need a battleship for Pacific Ocean - choose All or Nothing as visibility there is often much better so the engagements are happening mostly at long ranges.
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About triple (and quad) gun turrets as secondaries
Verum Alex Princeps replied to Marcomies's topic in General Discussions
I disagree about deleting the triple secondaries in the game, but agree that they must be bigger and heavier. I also want to see quad secondaries in the game and even want to make my strongest Superbattleship using only quad guns (4x4 457mm) both main, secondary (8x4 203mm) and terdiary (16x4 130mm) xD -
Imperial Russian Navy 1914 16"/45 quad turret for Gavrilov and Bubnov battleships projects (1914) and Imperial Russian Navy Kostenko battleship variant 2 with tripple 16'/45 turrets (1916)