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Bart Smith

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Everything posted by Bart Smith

  1. System damage=gold from fight seems ok as well. We can walk away but think about expenses so after all you get half of this i bet.
  2. Way too much - about 100k for sink first rate seems reasonable for me. But PvP rewards need be special instead money so more action in naval action could happen. Something that bring more players into pvp - "piece of eight" for each kill exchanged in admirality for best upgrades? ship paints? flags?...put yours idea. Bounty missions for pvp kills - kill 10 captains reward 100 marks, kill 25 - 250 etc etc. OW need more pvp related activities.
  3. Or maybe they doing: pve, unlocking ship slots, hauling mats...sailing for sealed bottles? Pick one.
  4. Another reason join us: a challenge
  5. Anyway feature of name clans war companies would be nice. Eg Hansa or West Indies Company etc...
  6. If i remember orginal proposal was clans can attack each other until they set up friendly status. But maybe im wrong on this...also jumping NPC into players battles may bring some dynamic into it and change whole way to plan those fights since you can be outgunned in any moment.
  7. But how open world mmo may work without RvR? For many is kind of end game feature. There is many many other reasons game population going low but RvR is not the main i bet.
  8. This is quite normal - vets are having fun - those who get sunked few times just back to PvE or eco. Solution? Do not sunk noobs and do not camp capitals - but to do so we need better rewards from pew pew and lure more guys to try pvp
  9. So you doing Naval Action Legends for 75 + maybe 20 from global? Dam it
  10. Overall looks good and eager to test it. But what about jumping into missions? Can you switch it off?
  11. Remember before wipe all saying EU will be dead - seems like global players will back here. At least join weak nations for some balance chaps - otherwise we will have 2 dead servers
  12. For me (watching this short footage) testbed smoke look better not sure what wrong with it?
  13. More like fixed Wasa (causing crashes). Wasa causes randomly crashes in battle and now should be fixed.
  14. Painting may be redone in future. Better focus on characteristics in game now chaps.
  15. R9 290X 4GB - no issues so far. Noticed 10-15% increase in FPS on both OW and battle. Reported bug with sails on Wasa - enemy shoot my sails (took about 3-4%) but my ship look like ghost ship and all sail were shredded - F11 it ofc. More testing later.
  16. First when i heard about Naval Action Legends i was quite sceptic - this will take a good bunch of players of NA. But now i change my opinion a bit. Everybody expect (besides Admins - low your expectation) a lot of both games (maybe because there is not real competition or similar games) same time everybody want game look to suit own game style. Its hard to develop all our expectations in one game as we can see here on forum and in reviews. So i risk opinion (even with low population) that two games was good idea at the end. I personally don`t like lobby kind of games even i had less time for playing now. My expectations of Naval Action since 2013 when i first heard and same day register on this forum not changes a lot. I want - open world, vibrant live good mmo game with healthy RvR system, player driven economy and pvp. Hope you can do it at some point dear devs. That`s why i spend so much time in game, made website about it, advertise a game and try gather part of polish community in one place.
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