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Bart Smith

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Everything posted by Bart Smith

  1. Always same with most populated nations tbh...no matter british or rats.
  2. Just on time: http://www.soldiers-of-misfortune.com/history/polish-legion-haiti.htm
  3. This as well come to my mind...operating from free towns maybe bring a lot of fun - kind of privateering gameplay. For those who moaning again about low population. Stop moaning and change your reviews to positive so maybe more peeps will join. Keep going devs and give us something new.
  4. More like second i bet. Otherwise game will be shout down Look in future mate - devs have task to do aswell their ideas in mind to make this game suitable for more than 400 hardcore testers in future. That`s how i see it now.
  5. Let devs realise their ideas instead moaning constantly. I wait patiently for what they prepare for us. Historical correctness are gone long ago in this game so what? I want good game that`s it. No matter historically accurate or not.
  6. Overall balance before, during and after PB: Brits - 28 ships sunk or captured Swedes - 8 ships sunk or captured
  7. How to convert *png to *assets ? Gracias If you got time please make this one: Cheers
  8. Quite disappointed. War finish before even starts.
  9. Have to agree. Remove any ship notes for marks. Make permits like rest of ships. Marks are easy to get so ships same.
  10. Stop this nonsense flame pvp vs pve. Devs need find some compromise by fixing game mechanics and make space for all players and their favourite styles of gameplay. Otherwise the game will be dead. Its a niche game and start respect every community member if you want Naval Action to be finished and reasonable populated.
  11. Attacking hostility ma give 50% of base hostility points to help defenders act on time. Btw is eco bombing still in? If yes some port flips may take less than 40 min combined good fleet in missions and eco bomb.
  12. Good Luck with this - but please finish Naval Action. Is this as well early access game?
  13. Good rewards from PvP should be only from fights in equal numbers so maybe we can cut ganks culture this way. Advantage 1,5:1 may give little reward but from ratio 2:1 no rewards at all only satisfaction or shame (if any)...
  14. Suggested those since 2014...just not happening. Enemy presence in area may gain hostility very slowly, sinking npc slow and sinking players could give a boost to hostility. Combine those three and lot of action for everybody in certain area.
  15. Just quick question. Clan with biggest hostility will decide who can join as attacking side but what about defending? All nation can do it or will port owning clan will decide?
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