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Posts posted by Bart Smith
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Can we expect any updates from developing anytime soon?
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Maly up: Rekrutujemy caly czas! Posiadamy 17 portow (2 z pelnymi bonusami portowymi)聽 ktore zamierzamy skutecznie bronic przed raidersami. Zapraszamy!
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19 minutes ago, Lars Kjaer said:
There won't be a chinese nation, just as there isn't a Poland-Lithuanian one.
Frontline systems, remember?
GL getting out of a free town to the chinese.
Only if devs add them (Chinese) on the same rules as Russia, Prussia and Poland聽馃槈聽But ofc you don`t know it
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Don`t mind ANY nation in game but only if we get whole world map here
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3 hours ago, Ortac said:
Hmmm, I received 17 Vic Marks last Monday.
So you have to give them back mate馃槀
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Suggestion:
Dear developers please consider to add architecture style like other nations have in game for Russia, Prussia and Commonwealth of Poland.
Poland examples:聽
Prussia:聽
Russia:聽
Just examples above. This idea could make game more colorfull.
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Rekrutujemy dalej:
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Well we will see. Waiting for devs reply.
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Hi there
We try do some hostility (as Commonwealth of Poland) on PvE server and we find some issue here. As nation without port (still) we must take hostility missions on free port. So two of my friends who had outpost in free ports (Shroud Cay, La Tortue and El Rancho) try find hostility mission for port Conception (neutral on map) but there was none as we have only two ports to attack:
Strange was the fact that Pedro Cay PB was already set but we have still hostility mission on list
Later (about 30 min) we noticed than Conception is under spanish attack despite we don`t have this mission available to take:
So we confused a bit here - port was neutral but we can`t attack it since there was no mission to take. Plus two of my friends have different hostility mission available on two different ports. Not got screenshot of this since they log off for today. Any clues?
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What ships we can expect in SL? And what time frame? 17th, 18th century?
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This maybe change. Wait for patch notes
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42 minutes ago, Vizzini said:
Given that there is a DLC that includes extra dockspace, I am not certain it's the best idea for everybody with a clan to be able to have one.
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Its more about ability to get ship when clan shipbuilders are offline. Same with guns...Make clan gameplay more user friendly
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22 minutes ago, Despe said:
And clan shipyards too :D. I think that the clan mechanics are still to basic and there is a lot of potential good ideas to make real
Clan Shipyards is great idea as well - all clan members would聽use them limited only by their crafting level.
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Since clan warehouse space is limited and we got new seasoned woods, permits for them and blueprints my proposal is to add new buildings for clan use to free some space from clan warehouses.
- Clan Library - place for storage books for clan members - use free for all clan members.
- Clan Armory - place for storage cannons for clan members - use free for all clan members.
I know topic of clan dockyard was mentioned before at least few times before but this would be as well great suggestion. Of course with permission system and limit how many ships can me withdrawn by one captain (depend on rank in clan)
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33 Kapitanow na pokladzie!
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A lot of confusion here. Can we get full and clear description of port raid mechanics?聽
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Up. W imieniu Admiralicji Marynarki Kr贸lewskiej mamy przyjemnosc zaprosic wszystkich kapitan贸w plywajacych pod polska bandera do dolaczenia do naszej flotylli. 聽Discord:https://discord.gg/Bvn8WZz 聽Strona:https://navalactionpl.wixsite.com/marynarka
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No reason to be ratty. Salty? Nah i felt聽just a bit sentimental...even after i loose interest in RvR at all.
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[Commonwealth] The new face of Poland - The Privateers - PRIV
in Caribbean News
Posted
Krewetka rozwala system馃槀
聽