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K.u.K. Großadmiral

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Everything posted by K.u.K. Großadmiral

  1. Hello all. I am new here. I have been playing UA Dreadnoughts for about 2 weeks now. I have a few minor suggestions for making this game a bit more realistic. 1. Change the way shells/projectiles are displayed. In there current depiction they all look like lasers shots as seen in Star Wars. To the best of my recollection and experience, any large caliber artillery projectile appears briefly as a black dot as it rapidly disappears into the distance. Smaller caliber shells cannot be seen. Also, the large caliber shells do not make ANY sounds as they travel through air, reference any war movie with artillery rounds traveling overhead and they make whistling/humming sound. 2. Steam expansion engines make a hammering sound as opposed to steam turbine engines whirring sound. All the engines in all ships in this game make the same swooshing sound. 3. When ships are listed as sinking they all stop on a dime, physics says that several thousand tons of metal plowing through the water do not instantly come to a halt. 4. Minor issue, but I think that a ship at flank speed would have much more smoke billowing from the funnels as opposed to one moving at a slower speed, the smoke should be proportional to speed, and only in the case of coal burning ships. Fuel oil ships have little to not smoke in comparison. 5. For ships that are damaged and listing badly to port or starboard, the guns should not be able to make a shot at another ship on the side of the list, since they cannot elevate to a proper height to make a shot. 6. Finally, if you view the ships underwater, none of the screws are rotating as they are sailing around 🙂 Just some observations that if fixed, I think it would make the sim much more enjoyable.... Tks
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