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Fireballin17

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  1. Hello UAD! I just wanted to ask, are you giving mod support for players? If not, Could you please tell me where I could find the classes and trees for all the ship components, want to do some editing for some fun, Just editing the assembly C file and want to make a mod, Love the game by the way, Regards, Fireballin17
  2. Hi all! Anyone have any idea how I can edit specific parts of the game such as turret accuracy or a funnels smoke interference? I can't seem to find where the assets and resources are actually stored and i'm looking for some assistance, I'm wanting to mod the game, Regards, Fireballin17
  3. Hello again! Had a think about it, Instead of a cheat mode. Do you think it would be possible to add a module that you can add to your ship that would essentially be a cheat item? Instead of having a setting change the information of the ships why not have a module flagged as player-only so the AI can't use it. Pretty much buffing everything you want as best it can and reducing debuffs by minimizing the stats (I.e. Negative smoke interference so we have no base accuracy issues. Or buffing the base accuracy high enough that nothing else affects it.) Just an idea I had was all.
  4. Mmm, I assumed as much hence why I tried memory and code editing through debugging. I was hoping someone more experienced could possibly guide me in changing the code through debuggers and editors so I could cheat without the mode. As mentioned I can get displacement and cost but nothing else. Unless the devs could possibly send it with cheat mode enabled? Surely they wouldn't outright remove the mode rather disable it in the code. Though did cheat mode allow you to change things like smoke interference, long and lat offset, roll, spotting distance ect?
  5. So, I've been wanting to have some fun and mess around with designs beyond normal limitations just for sake of fun, creativity and even using the designs in some stories I write, I've found cheat engine fixes displacement and cost where needed but I can't seem to edit any other values like smoke interference, engine efficiency or accuracy, I've tried manually going through memory and using C# debugging to no avail, Presuming all of this is calculated on the fly, I've tried to follow pointers and memory but got nowhere, I will admit I'm not the greatest with VS or Cheat engine but was wondering if anyone has any leads on this sort of single player only change I could pull off for the fun of it.
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