Jump to content
Game-Labs Forum

ozzy.88

Members
  • Content Count

    6
  • Joined

  • Last visited

Community Reputation

10 Good

About ozzy.88

  • Rank
    Landsmen
  • Birthday 08/14/1988

Profile Information

  • Gender
    Male
  • Location
    Królestwo Galicji i Lodomerii
  1. Well, my attempt at Takao resulted in this hideuos abomination: But yeah, once the campaign is up and running the game desperately needs more hulls and options for ship customization... Or maybe even few after steam launch... (hopefully)
  2. I had a totally opposite situation today: the italian BB I was supposed to protect sunk the french "largest-ever-seen Behemoth" with only few salvos before my CLs managed to even get there xD I guess this just shows how the random designs need more consistency, because as of now a succes in many scenarios depends purely on what the AI is going to build... Also, a new mission suggestion: one where you have to build cruiser/battleship according to the Washington/London Naval Treaty restrictions and fight against other treaty warships.
  3. Sorry, haven't noticed it; and it seems you made much more thorough work than I did I'm only going to add, that I'd like to see your idea of placing boiler rooms expanded (and obviously not being able to place main guns above them). This way the echelon layout will become a useful and logical option, not only for people seeking to recreate WWI ships, but also for a casual player.
  4. So let's talk about placing super-imposed barbettes in UA:D. Currently the size of turrets you can put on a barbette is determined only by the caliber of guns in the turret, anything else, like the number of guns, is irrelevant. The huge superimposed barbette can take any turret, while all the other barbettes (enlarged, tall, very tall, standard and medium) can mount turrets with guns up to 16". Here's a pic of medium and standard barbettes with a triple 16" gun: I think the topic might be quite important, because, I expect that once the campaign is up and running we will be able to retrofit older ships and give them new guns. And if I recall corretctly, Drachinifel said in one of his videos, that the rule of thumb is that for every 2 inches you increase the caliber, you lose one barrel. So for example if you have an older ship with triple 14" turrets you should be able to swap them for either double 16" or single 18". But in order for that to work, the size of the turrets must change according to number of guns it has. And currently it doesn't. Take a look at another screenshot: The bow of this hull is too narrow to mount a single 18" gun, but a triple 17"? No problem! So the thing that needs to change is the diameter of turrets with different amount of guns and player shouold be allowed to place them on certain barbettes according to said diameter. For example: Huge barbette: no changes, all turrets Enlarged barbette: 17 and 18" limited to double standard: 15 and 16" limited to double, 17 and 18" limited to single medium: 13 and 14" limited to double, 15 and 16" limited to single. OR as some people suggested in other threads, throw all the barbettes out of the window and just let the player adjust the barbettes height while placing the turret. That would make buiding even three turrets superfiring over each other very intuitive and easy. But we have to remember that such designs would be also very top-heavy and unstable - something that the game in its current state doesn't simulate. IMHO the former solution is going to work better in game's current state, while the latter is going to require more work, and may be implemented further in the future. What do You think guys?
  5. There is one issue with this: it would allow player to put centerline turrets all the way from aft to bow creating an impossible design with no place for engine rooms. There are two ways to solve this: either limit the number of centerline turrets (like in RTW) OR reserve some portion of the hull for the machinery. It would be under the deck so it wouldn't collide with superstructure, only with gun barbettes. How much space exactly it would take would depend on ship's displacement, speed and technology. Since the machinery would be in the middle it won't restrict placement of casemate guns and wing turrets. It could also add penalties to funnel capacity/engine efficiency if the player placed funnels away from the boiler rooms. Pic rel:
  6. What about staggered wing turrets for cross-deck firing, like in German WWI designs? I mean yes, you can build those if you really want to (it's actually the first design I tried to build in the game), but it's quite troubling and gameplay-wise there is no point in doing so. And historically those ships had a good reason to be made that way. The reason why it's pointless in UA:D is because the game doesn't take space taken by machinery into consideration and let's you put the turrets centerline, over the boiler rooms. The simplest way of implementing this into the game would probably be a hull with lot of empty deck space, but restricted to only 2 centerline turrets, possibly with some way to make balancing port/starboard sides easier... I remember that in RTW I've been using the cross deck firing design on almost any ship (DDs included) before researching superimposed turrets
×
×
  • Create New...