shieldy44
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Everything posted by shieldy44
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Core Patch 1.0 News *The upcoming changelog*
shieldy44 replied to Nick Thomadis's topic in General Discussions
I see I haven't missed much around here still a forum of a bunch of people crying they arent getting the game the way they are thinking of it in their heads. Thank you to the development team and every one working on this project. Love what you have so far and I've been here since the beginning and I look forward to the future work you have planned, keep up the good work and try not the let the cry babies in here keep you down. -
Which missions remain overly difficult?
shieldy44 replied to Nick Thomadis's topic in General Discussions
I just read what you said i think armoring up way more will probably make a big difference i already do max bulkheads and pretty much all the max survivability stuff -
Which missions remain overly difficult?
shieldy44 replied to Nick Thomadis's topic in General Discussions
well thanks for the 2 suggestion's guys I guess i just suck I still cant get past that mission Dreadnought vs Modern Cruisers. I just get blasted apart by their guns before i can do much the torpedo's aren't even the problem. I just saw that build with all the torpedo's I will try that next. I can normally just RNG these things out thats how i have pretty much gotten past all of them but this one is still a thorn in my side. -
Which missions remain overly difficult?
shieldy44 replied to Nick Thomadis's topic in General Discussions
Thank you!! I will try this, I normally go the biggest guns possible i will go smaller guns and more of them and see how it goes. I already do the heavier shells and the stereo range finder i will try the smaller guns and see if it helps!!! -
Which missions remain overly difficult?
shieldy44 replied to Nick Thomadis's topic in General Discussions
um i really cant remember that one i will replay it and try to remember what I did -
Which missions remain overly difficult?
shieldy44 replied to Nick Thomadis's topic in General Discussions
I never had to do any ramming but HE is for sure key -
Which missions remain overly difficult?
shieldy44 replied to Nick Thomadis's topic in General Discussions
well I only have 2 Naval Academy missions left and one of them is Dreadnought vs Modern Cruisers and im the only one that voted on it lol. So if anyone that has gotten past it has some advice i would love to hear what you did. -
I've said it before but it can't be said enough, thank you guys for all your hard work you are making a great game and I enjoy playing it
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Ultimate Admiral: Dreadnoughts - Steam Release Plan Update
shieldy44 replied to Ink's topic in General Discussions
o trust me i have read page after page of the same people crying about the same stuff over and over plenty, but you have a good one there guy -
Ultimate Admiral: Dreadnoughts - Steam Release Plan Update
shieldy44 replied to Ink's topic in General Discussions
the simple fact is this GAME is someone elses vision and I am sure they are working really hard and to the limits of their ability to make the game they invision happen, it makes it really hard to be a part of this community when there is no feedback just page after page of people complaining because someone isnt making they game they saw in their mind, there is a big community of us that love this game and the content in it and are very happy to continue to let these guys work their hearts out and make a beautiful game -
Ultimate Admiral: Dreadnoughts - Steam Release Plan Update
shieldy44 replied to Ink's topic in General Discussions
^^^ I hope you do then you guys are going to find out there are about 6 of you, while you may be a very vocal part of this place I dont feel you are the majority -
they were under 2km for almost 15 minutes and never fired a torpedo so idk, I just sat there and blew them out of the water
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Ultimate Admiral: Dreadnoughts Beautiful Screenshots and Videos
shieldy44 replied to Shaun's topic in General Discussions
Yea this ^^^^ i was wondering that myself -
lol you guys may have fixed the problem too well, the torpedo boat Academy mission i had been stuck on I just blew threw because none of the torpedo boats ever fired a torpedo even circling me at less then 2km so not sure what happened there lol
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Thank you guys keep up the great and hard work you guys are doing, you have a beautiful game
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Ultimate Admiral: Dreadnoughts - Steam Release Plan Update
shieldy44 replied to Ink's topic in General Discussions
man I have been watching these comments and I'm a bit sad by some of these reactions, first off when I bought this game no where did i see it say this isnt a video game this a 100% realisitc ship simulator, and if you dont agree with our level of accuracy you can berate us to try and make the simulator you want. Second this is a video game it is never going to be 100% accurate and if i had seen that i wouldnt have paid for it, i bought it because its a game and it's supposed to be fun. And when did "feedback" turn into if you dont make the game I want then I demand you completely remake it, its sad selfish and arrogant. I may not know about historical accuracy but from being in the tech industry a long time i do know how many hours and how much hard work these guys are putting into it, and they might simply be doing the best they can with what they have. To suggest a complete redesign of their whole game is mind blowing. -
I have been here a week or two and only have 17 out of 40 left so idk like i said maybe im just a sucker for punishment, edit i have 30 out of 47 done so i have 17 left but still
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lol as long as i can finally hit these stupid torpedo boats that just taunt me by doing circles around my BB I'll be happy
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Missions and Challenges - Community Feedback
shieldy44 replied to Nick Thomadis's topic in General Discussions
ok finally got to one that is driving me absolutely crazy, i think it is mission 24 Near Jutland, i have been able to get through everything up to here, well one other but i wont talk about that lol, anyways it seems impossible. I can easily get my ships up the the 3 BC i can pretty much always take the first 2 out then by the time I get the second one out no matter what i have tried the 3rd is running away and ends up getting screened by the 10 destroyers and i lose him. I have tried just about everything i can think of and pretty much end up with the same result. It's not even a accuracy or RNG thing it just seems impossible to chase the 3rd ship down -
i guess my thing with the completely random thing is you end up sometimes with small ship designs that just seem completely unrealistic, i have shot up small boats that have maximum bulkheads and just seem to last forever there is even one with supply ships and those things could sometimes be ridiculous taking damage like it had serious armor and bulkheads. So i think some guidelines would be nice
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thank you for that info, and I guess im a sucker for punishment lol, I am still over halfway done with the NA battles. But yea its mostly just pure RNG hell to finish some of them
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a color coded pointer on hit rate i guess would be fine, i mean i understand percentages i can see the percentages and know my likely hood of hitting something, i dont know all the factors involved but i still dont think the accuracy is realistic, for example i have been stuck on a the navel academy mission where it is one BB against 4 torpedo boats. I get it would be very unlikely to get one of the big guns to hit a small fast moving target but i have been able to doge or absorb all their torpedo's so they are out and even when they are so close I could spit on them nothing will hit them. If thats realistic they why make something impossible a mission. I know that doesnt answer anything lol, but i guess what is the point of you are relying on pure RNG to get extremely lucky to hit something.
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I'm going to have to disagree in a big way with that, i can't speak for everyone but its not that i dont much care. For one im a casual player and i have a lot of respect for the members of this community that have that level and depth of understanding. And I fully understand this game is about historical accuracy as much as possible. But they still have to find a balance to make the game accessible to more then just the people that can understand gunnery tables and all the other technical stuff. It is very nice its in there for the people that do understand it. But at the end of the day even if i had the time to try to understand it my brain just works differently. I do not have the ability to do math very well. That stuff looks like greek to me and it is probably pretty basic math. So I guess my point is from at least a laymen and casual player perspective i think they are doing really well to balance things between extreme realism and playabilty for everyone else. Again from a casual perspective maybe in the end they can make the difficulty adjustable, i heavily rely on the A.I. because im not as technical in my understanding. So maybe that will be the balance either different modes that offer more realism or just making the A.I to help the players that need it better and the ones that dont turn it off and have the full realism they want
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I am not as technical as most of the people here I am definitely a casual player and i don't want to take away from the realism at the same time i have also seen it mentioned but i think the accuracy needs some help. I have been stuck on a couple of missions now where is just seems impossible to get a big ship to hit a small fast moving boat, i have even managed to outlast all their torpedo's and just run out of time because i cant hit anything
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thank you so much for all your hard work, I have been stuck on the second Ironclad battle forever. While i still havent beaten it i think its possible now, thank you for the balancing