Jump to content
Game-Labs Forum

TsAGI

Members2
  • Posts

    32
  • Joined

  • Last visited

Posts posted by TsAGI

  1. On 10/25/2020 at 11:45 PM, ReefKip said:

    What made the pagoda superstructure less good for targeting? Also doesn't the pagoda provide superior visibility then most other superstructures?

    Japanese ships in general had worse fire control systems but I guess that's more down to the optics themselves. A definite drawback to the pagoda style towers were that they were so tall that in some ships (mainly the really tall ones like Fuso) the ship rocked sideways a lot and therefore stability was pretty bad. 

    • Like 1
  2. On 10/17/2020 at 11:52 AM, Friedrich said:

    This is a uniquely american design characteristic which was only in place due to restrictions imposed by the panama canal.

    Well not really as Yamato had that design too. Also as Bluishdoor76 said, to increase the tonnage without changing the overall curvature of the lines you really don't have any other option than physically elongating the hull. Imagine how much of a nightmare it would be to increase the entire hull's length and width every time you change the displacement.

  3. 10 hours ago, ReefKip said:

    20 inch seems interesting. However IRL it was an impractical caliber size. For what you need a 20inch that an 18 inch could not perform equally well? You just smash the target harder that would have been smashed by 18inch already.

    Wanna see how quadruple turret 20 inch will work. Must be one hell of a recoil system to handle those firing at the same time. Which the game does not take into account. Yamato was already  forced to riple fire because the pressure from the recoil of all the guns firing was simply to much for the ship to handle.

    If all dimensions are proportional it would be about 37% heavier. But then you would need more propellant to accelerate the shell up to speed, so not necessarily a 37% increase in kinetic energy and momentum. Also keep in mind Japanese iron was of lower quality than other naval powers, and the Japanese steelworks industry was incapable of producing steel as high quality as other nations. This would have severely impacted the gun's performance.

  4. On 9/24/2020 at 2:18 AM, draconins said:

    I assume positioning of radar? If you have correctly scaled drawing of Yamato and Bismarck, and know the positions of the radars you can measure its position. The search radars actually prominent enough. You can use anatomy of the ship book for both of them (Anatomy of the ship : Janusz Skulski and  Bismarck: Stefan Draminski and Anatomy of the ship: Battleship Bismarck by Stefan Draminski). The Yamato one has new edition with some additional (and some removed) called Battleships Yamato and Musashi (Anatomy of The Ship).

    Both are physical books, and not really lengthy as it is mostly drawings. For Yamato drawing though, I prefer "Super Illustration: Imperial Japanese Navy Battleship Yamato". The scale drawing for external look is larger and more detailed. However if your interest is on internal layout, the anatomy of the ship series would be much better.

    If you mean about blast pressure of Yamato guns, you can see http://www.navweaps.com/Weapons/WNJAP_18-45_t94.php.

    Oooh thanks a lot!

  5. 6 hours ago, draconins said:

    The search radar specifically, not whole radar set. Other including FCS were intact until the tower being destroyed by direct fire in later action.

     

    IJN knew the blast effect early on, and many of its equipment placed, hardened, tested, or shielded for this problem. There was a 28 October 1942 Musashi test trial, which include the testing of newly equipped radar, (not september 1942 as some other source says). During the trials the radar display is damaged by gun blast. This was fixed by at least November for second trial on 28 November 1942. No further report of blast damage on radar in Yamato or Musashi after this. Source http://www.combinedfleet.com/musashi.htm

    Also most Yamato radar antenna and primary FCS set is very high compared to Bismarck. Bismarck's first and third radar sits relatively low about 3m above  and 15m behind turret, while second is approximately 15m above turret. For comparison, Yamato the prominent search radar sits approximately 20 meter above top of turret and 20m behind the turret. Blast pressure measured during trials at Kamegakubi test range was 7.0 kg/cm2 (100 psi) at a point 15 m (50 feet) in front of the muzzle.

     

    Do you have a source for the second part? If it's a lengthy book or journal I would like to read more about it myself

  6. 13 hours ago, Cptbarney said:

    no yoshino is the supercruiser, i just said in my comment they change her name from yashima to shikishima because they thought it would confuse players.

    Nah I mean like because they changed the name from Yashima -> Shikishima, wouldn't it make more sense that WG thought Yashima sounded too close to Yoshino so they changed it to Shikishima? Cause in your original comment you said it was too close to Shimakaze so they changed it, which should have made the conversion Shikishima -> Yashima.

  7. 3 hours ago, Cptbarney said:

    Well when something sticks, it just well...sticks i guess. Yashima was the other name for her, personally i would of gone for echigo or Aki myself personally.

    Weegee only changed the name because it sounded too much like shimakaze lol...🤣🙃😆

    Don't you mean Yoshino? Cause the name was changed from Yashima->Shikishima

  8. God why do people refer to the A-150 plan as the Shikishima. Shikishima is just a name given by Wargaming for their version of the A-150. There are no official names for the A-150. Sorry if I sound excessively salty but I've seen this too many times, both here and elsewhere

  9. On 8/31/2020 at 4:00 PM, Norbert Sattler said:

    While I would appreciate the former, the latter shouldn't be done, because that's not how it is in reality.

    You can easily find lots of mini-videos on youtube where you can see battleship guns not moving at all when firing.

    That's not how it works. Let's say your guns indeed don't move when they fire. Where will all the recoil go? A recoil dampener stretches out the recoil so that the force exerted onto the gun and turret mounts is not too big, so if there isn't a recoil buffer that turret is not going to last too long.

    • Like 1
  10. On 8/29/2020 at 2:31 PM, Shaftoe said:

    << Question Time Stamps >>

    1:22 Will BBs and cruisers have scout planes?

    2:30 Will there be multiplayer?

    2:50 Will you be able to design your entire fleet and the enemy's fleet?

    3:18 Will there be maps with island and terrain?

    4:01 When will quad turrets be implemented?

    4:14 Will ships' firing abilities be affected with listing?

    5:07 Biggest gun caliber?

    5:42 Largest hull/displacement?

    6:22 Will you be able to do completely free sandbox battles like Yamato vs Monitor?

    6:56 Will carriers be implemented?

    9:16 Will anti air/dual purpose guns be implemented?

    9:44 How are submarines going to be implemented?

    11:43 When will subs be implemented?

    12:03 Will there be more torpedo boat hulls?

    12:31 Plans for modular hulls?

    13:48 Plans for coastal defense ships?

    14:24 What ships classes will have depth charges?

    15:05 Will ships with sonar/hydro be able to spot submarines?

    15:43 How will the campaign be set up, as in historical or sandbox-y?

    17:39 Will ship refits be possible?

    17:48 When will the game be fully released?

    19:18 Will there be modding support?

    19:36 Will there be a way of implementing the Steam Workshop?

    21:17 Will there be more factions?

    22:26 How long are you planning on supporting the game?

    23:42 Are you aware of the problem with US BB towers?

    24:21 Will nations have flavors to them i.e regarding the weapons?

    25:47 Will replay saving/sharing be a feature?

    27:19 Will there be plans for the timeline beyond 1940?

    28:11 Will there be an Ultimate Admiral: Modern Ships or something?

    29:04 Will there be a "save ship blueprint/design" feature?

    30:14 Will there be a feature to share ship design via Steam?

    31:56 Will there be a Mac version?

    32:08 Will there be more calibers?

    33:09 Will there be an "Abandon Ship" feature?

    34:13 Final price of the game?

    34:38 Will there be an armor viewer?

    35:15 Will the damage saturation issue be solved?

    Huh my timestamp made it to the forums. Nice.

    • Like 2
  11. 8 hours ago, Bry7x7x7 said:

    Honestly for the best that Dreadnought was first, if for no other reason that Dreadnought-battleship just sounds better than "Kawacki-battleship" "Kawacki-like battleship" or "Kawacki-styled battleship."

    Same really for any other of the nation's dreadnoughts if they would in some alt-timeline be launched first. Be it South Carolina, Nassau, Dante Alighieri, Imperatritsa Mariya, or Courbet.

    Maybe Tegetthoff has a better ring to it, but the Austrians were behind on that so not really a possibility.

    Tbf the pronunciation is Ka-wa-tschi not Ka-wa-cki. Although I have to agree on you that "Dreadnought" sounds really cool because it kind of reflects the technological revolution it was

  12. I noticed a lot of the Japanese battleships had very similar pagoda style superstructures, from the Kongo class, Fuso class (namely Yamashiro), Ise class, and all the way to the Nagato class (all post-modernization). Also it seems very likely that the canceled types like the Amagi class, Tosa class, Kii class would have also received this type of superstructure after their refits. Will this be implemented into the game?

     I'm guessing the devs could add it into the campaign as well as a Japanese compromise-refit, where the superstructure refit takes less resources and time but improves the ship's targeting capability less compared to other nations.

    inCollage_20200823_001416730.jpg

    • Like 9
  13. 2 hours ago, BobRoss0902 said:

    One thing I'd like to see is instead of showing a percentage of how much weight a module or thing will add, show the actual amount of weight that the item will add.

    So for example, it would show 

    Stereoscopic Rangefinder: +15% / 140t 

    or something like that? That would be nice.

    • Like 5
  14. 15 hours ago, Nick Thomadis said:

    Admirals,

    We would like to share our latest news about the project:

    1. All Standard Edition buyers will get Xsolla access this week. You will receive the email that has the key to the launcher and the download link. The reasons for this is described below.
    2. The development speed has been slowing down from Spring and slowed to a crawl recently due to various unexpected/unforeseen circumstances.

    We have to reshuffle the team in order to put the project back on tracks. As a result, the Steam release date has moved from 10th of August to end of Autumn. More developers will join the project as well to speed up the development. This will of course delay us initially but it will pay off in the future.

    We will continue using the Xsolla launcher to deliver patches and fixes. 

    Thank you for your attention,

    The Game-Labs Team

    Wait, so if I understood this correctly, the Steam Early Access has been delayed, and for compensation Standard Edition purchasers will get the game this week? Is that right?

  15. 2 hours ago, The Maned Wolf said:

    Okay, so for those that haven't read the pinned post yet, it seems that an update has now been posted giving us a much clearer deadline, apparently the devs are asking Steam for keys next week, so we should be getting them about then which is still within the first half of 2020.

    I think I read from that post that we can get the keys but the game itself will not be released on Steam until like August or at best July. The keys are Steam Keys mind you. So... no UAD until late summer? 

×
×
  • Create New...