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Rak1445

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  1. In the early stages of development, one feature that was promised and indeed implemented into a few models was changes of models after being hit. That means, if a funnel is hit by enemy fire, it'll become crooked, a mast would topple, a bridge would crumble. So far, I have only seen this implemented in very few cases, which I'm confident have been forgotten about. As the game is now out of Early Access, I'm worried this feature which I've been looking forward to for literal years has been scrapped. Are there plans to implement full support of this feature?
  2. Also while it's not an extreme priority during alpha, please don't forget to give some love to the UI and HUD. Currently it's sometimes a bit wonky and looks like a mobile game... Would be nice to have it be more immersive.
  3. A fog of war option to the campaign. Prior to a battle, have the enemy strength hidden from the player. "Is this convoy guarded? Is it a few cruisers? What if there's a battleship lurking about? Does the enemy have destroyers?" This will force player to behave more cautiously, take risks - like in real life. You wouldn't have a perfect overview of enemy strength beforehand. This change would add real meaning to spotting.
  4. It seems on an encounter, a pop-up informs the player of the enemy strength in the area beforehand. It would be much better in my opinion if the enemy strength was concealed instead! It would present the player with a much more realistic challenge, and give spotting and target identification a real purpose. Please consider changing it, or make it preferential in settings. I think it would go a long long way.
  5. Nick, I'd like to let you know we really appreciate you keeping us in the loop. Just these few posts you've made over the last 2 days mean a huge change over silence, it's a sign something's happening and the game isn't dead. Please try to keep it up. And although it might be hard, please don't view some of the harsher community reactions here and elsewhere as openly hostile or personal comments - people are simply concerned about the game and can't wait. That said, my fellow players, please try and be reasonable. I know the development time so far has been less than ideal, but some of the reactions I've been reading here are simply over the top. The developers are doing their best with the tools they've been given. Blaming and antagonizing will not get us a better game. As befitting of admirals of the seven seas, do try and act gentlemanly.
  6. Hey there @Slipshot! The game is not on Steam yet. Nobody has a Steam key so far. All access is exclusively through the Xsolla launcher. A Steam Early Access launch is scheduled in a few months.
  7. Oh, my apologies. The game is not on Steam yet - the release is scheduled around late autumn. You should have Xsolla launcher access though.
  8. Additionally, for fog of war's sake, I think it would be interesting to have an option to hide certain information about the enemy ships (such as its detailed damage state). This would provide the players with a more realistic challenge, and force them to visually identify and guesstimate its damage from looks alone, just like in reality.
  9. I think more content for all ships is inevitable anyhow, down the line (probably just before release, as the mechanics take precedence at this point). I don't think wanting more hulls and superstructures at this point at the expense of improving core game mechanics is a good idea, in my opinion (that being said, the more hulls and superstructures, the better). Adding corvettes, however, would bring some fresh air to the entire gameplay loop, allowing for more strategy options, and make for a more realistic experience. Those ships did exist, and indeed, were indispensable - the game would be an incomplete experience without them. I wonder how the devs plan to tackle mining and anti-submarine operations without them, to be honest. Gameplay wise, at least in the early access stage, the corvettes could even simply recycle Destroyer hulls and superstructures, but without the requirement for included torpedo launchers, and with buffs for mine and submarine warfare.
  10. I think (and hope) that treaties will appear in the campaign as dynamic events, much like in Rule the Waves. For this reason (being a dynamic campaign event), they are not hardcoded, allowing you to design ships at your leisure without being bound by the treaty. That's at least my interpretation.
  11. Hey, if you bought the Standard edition, you'll be receiving your key next Wednesday by e-mail.
  12. I'm afraid with the current delays and so late in the development process, it's not very likely we'd get all those ship types (although it would be nice to see). I however think that implementing a single new 'corvette' class would encompass many ships' roles, as outlined above, making it a worthwhile pursuit in the long run.
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