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Posts posted by 1MajorKoenig
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Support the idea, especially more flexibility for superstructures. The ships look too similar right now sadly
I made the proposal before - I think the best way to achieve it is indeed to break up the superstructure into multiple parts which can be combined to different looks
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On 5/21/2022 at 12:35 PM, Nagato said:
It would be nice if we have superstructures for Konigsberg/Leipzig and also German destroyes (hulls as well), i dont like current German destroyer hulls at all.
On 5/28/2022 at 8:46 PM, PalaiologosTheGreat said:I wish there was a way to increase/decrease length and maybe a superstructure designer.
Yes we certainly need a bit more stuff on the superstructure side of things!
Especially these designs from the interwar with the tube masts are not really buildable right now
Configurable would be amazing though!! Eg. Select the bridge and mast separately…
@Nick Thomadis - maybe…? 🙂
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Please make parts for the German Interbellum Tubular Masts!
And please we need German Battlecruisers 😉
A large Ersatz Yorck Funnel, these Derfflinger and Mackensen Style bridges, etc
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GERMAN BATTLECRUISERS???
Wooohooo!!!!
🥰
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Stupid question: when is the current Beta content going to be a „normal“ release?
Or is the way to change to BETA now anyway (which wouldn’t be a big deal either) - maybe I just missed the Memo?
Thanks!
PS: Derfflinger, Mackensen, Ersatz Yorck when…? 🙂
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On 2/12/2022 at 7:23 PM, Nick Thomadis said:
Customization of Beam / Draught: You can now adjust the width and height of the hull in the design options. These adjustments will greatly affect the hull characteristics and the performance of your designed ships.
Is it….happening…?
🥳
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Nice Idea!
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5 minutes ago, Littorio said:
....enter it in Steam...
Google is my friend… looks like I never activated a product there but it seems to work and is downloading now
Thanks anyway
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10 hours ago, 1MajorKoenig said:
Received one - i assume i need to go to steam with it - will try the coming days
Ok so obviously I am the only stupid here - what do I do with the key?
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Received one - i assume i need to go to steam with it - will try the coming days
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I hope further enhancements to the designer are still on the development plan
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4) Refitting of existing ships in the campaign
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Essentially mostly something like this here:
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3) placement of machinery spaces in a simplified form
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2) Configurable hull - length-to-beam ratio, bow shape, free board, stern shape
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Mostly Ship Designer Changes:
1) Split Bridge from Mast and increase variety in designs (tripods, Pole masts, etc. - each could have spotting and targeting values)
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Maybe a stupid question but how are we getting the keys?
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1 hour ago, Cptbarney said:
@Skeksis@DougToss @Steeltrap @Airzerg @HusariuS @Marshall99 @IronKaputt @Shiki @Bluishdoor76 @Aceituna @CapnAvont1015 @Commander Reed @T_the_ferret @Admiral Lütjens @BuckleUpBones @roachbeef @Schirüno @Koogus @AdmER @Gangut @Danvanthevacuumman @Stormnet @Dirlinger
And god knows who else i missed, here you go bois.
🧐
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4 hours ago, Cptbarney said:
I'd be glad to be a community manager if it means we get better info, and i keep people in the loop better.
Wait - have I missed a memo…?
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4 hours ago, Cptbarney said:
Mandatory people calling:
@Stormnet @Aceituna @CapnAvont1015 @1MajorKoenig @Skeksis @DougToss @Airzerg @Bluishdoor76 @HusariuS @Marshall99 @Steeltrap @Commander Reed @Redletter45 @Cpt.Hissy @AdmER @Davy_Jones @Gangut @IronKaputt @Koogus @T_the_ferret @BuckleUpBones @o Barão @Schirüno
Also soz if i forget anyone, but im not sure whos even still going to the forum at this point so eh.
Also noice too see this, peeps were and myself going mad in the forums as you probs have noticed lol.
cheers! 'w'/
Thanks Barney!
I for one will play the campaign and hope it offers a reason/story to play the game and all the great designs we come up with.
I appreciate the update and I am indeed looking forward to play it.
Still need my DERFFLINGER though 💪
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26 minutes ago, Commander Reed said:
I'm unsure as to how as I feel about .5 increments. I guess I'm in the middle, but I'd probably prefer full updates.
.5 or half increments - both fine as long as these are Full steps 😬
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What the hell is going on here?!
———
Anyway - I am precisely in the right mood for this game, and I am really looking forward to play the first iteration of the campaign and test it
@Nick Thomadis - what is your current view on the campaign work? Not with regard to core patches or whatever, but can you share your view on how things go? I think most of us are interested in testing a campaign version once you have a build that is somewhat working and test-able?
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3 hours ago, DougToss said:
📞”Hello? Storm Eagle Studios? I see it’s been a while since you had a release and you’re reluctant to move to Steam. We’ve been working on a game for a while and think it will be a hit once we iron some of the kinks out. We already have pre-order sales and Steam distribution set up. How would you like to work with our team on gunnery, ship mechanics and campaign?”
Unbelievable. I had no idea they had such a small team, considering how much they did.
I am not 100% sure but I did read about the development of that game (as it is still one of my absolute favourites) and I was surprised how small the team was
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2 hours ago, DougToss said:
Jutland Pro
That one was done by two people as far as I know. It had a fantastic campaign.
So no - a small team isn’t an issue as long as you stick to simple visuals and models
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>>> Beta 1.06 Feedback<<< (FINAL UPDATE 6th Release Candidate)
in General Discussions
Posted
Hey all, it’s been a while and I am once again motivated for this game!
Is the roadmap thread still around? I would be curious what’s coming next?