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Muppetlord

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Landsmen

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  1. Damn. New patch, new campaign. 8 years in. Stuck at "Update Research" every turn again. Seems like it's not entirely fixed.
  2. Exactly this. It's heartbreaking. I want to keep playing so bad...
  3. So I decided I'd give this game a try again. And for the first time I actually really freaking enjoyed playing the campaign. I had such a good time. Until the game decided that 10-15 years per save is enough. After that the turns just get stuck. I can bypass it by reloading the save and progressing one month. Next one will lock up again. And I don't have the energy to hop in and out of the main menu. It pisses me off so much because holy shit do I want to keep playing the game!!! I boot up another game for 30 min then I for some reason hop back in and pray that it will work. Putting that aside, it's actually starting to look really good. From the time I've actually played I've loved it. Sure, even when the turns do work they can be a bit lengthy but I'll let that slide for now. I hope you're all ok over in Kiev. Thanks for all your hard work, and stay safe! ❤️
  4. Hey y'all! So I'm not the most well read on the subject of naval warfare, more than the average person for sure but around these parts, not so much. I'm just confused by how directors are currently implemented. Right now, we have two choices: Stereoscopic Rangefinder which is good for long range and coincidence rangefinder for "base accuracy". Whatever that means. I'm just wondering... Why is this a choice? Wouldn't ships typically have multiple types of rangefinders and directors? It just seems kinda stupid to me that a ship that has "good" accuracy at 20km but mediocre accuracy at medium to close distances. I'm aware of battles during ww2 where ships were missing at point blank (mostly Japanese ships) but that was less of a director problem and more of a local control issue IIRC. In Rule the Waves you keep getting better and better types of rangefinders and directors as you progress through the years and there is really no question about which is best. You just get upgrades. Could someone explain how they work in this game? Why is it a choice, and should it be? What is base accuracy and what exactly counts as "long range" in this game? Sorry for the confusion. Maybe I missed some obvious thread that explains everything.
  5. I see nothing wrong with this statement.
  6. You could also post a video. While I do agree that accuracy seems to have taken a turn for the worse in the later updates, I won't say that it's objectively wrong, as I'm not that well read on the real world data. And there are of course dozens of factors in play as well with every salvo. Scoring 0 hits out of 480 shells with the best directors and radar seems like something that would occur only if you were doing multiple things wrong however. What were you firing at? At what range? At what speed were you going? What speed did the target have? How was the sea-state? Did you maneuver your ship? Did you switch targets? What type of directors did you have? We need to know more to understand what's going on here.
  7. Sounds a lot like Rule the Waves then. Which I guess is a good thing. I just hope they handle the UI aspect and fleet management a bit better. Shame that CVs won't show up on the battlefield. I hope they change their mind before we get there, I'm guessing that's still far far away (a year or more minimum). It'll be interesting to see how they'll handle ship building. Sounds like it will be somewhat similar to RTW as well as you can suspend production and such.
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