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Rina Ravyn

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Everything posted by Rina Ravyn

  1. Is there already an ETA on when we can expect the non-repairing rudders and engines to be fixed? Its really annoying because that damage is most often permanent for the player, but the AI can most often repair it and get going again.
  2. Yies that too! I really like my properly executed ripple fire, or fire in sequence. This could also be beneficial for targeting if you have shells landing on the enemy constantly, when you fire your guns one after the other instead of in bulks.
  3. I think an interesting feature would also be to allow the player to divide a ships weaponry into specific custom groups. Currently its really annoying to have the entire side of a ship stay silent while its broadsiding someone else on the other side. This is probably not easy to achieve but it kinda takes away from the experience and eliminates side guns from the game entirely, because they only become important when you switch targets to someone opposite youve been shooting until that point.
  4. Nah i was more on things like designing the enemy ships and setting headings and positions relative to where the player starts n that kinda stuff. from the videos ive seen it looked as if that was possible. apparently i was wrong
  5. Hello guys! Ive wondered with all the custom made scenarios going around with all the youtubers, how would one go about creating a scenario / mission for the game?
  6. Ive had a similar experience just the other day coincidentally, in the very match i made a video about in screenshots and videos i recorded several torpedo hits scoring below 100 dmg and at some point, despite doing that still, they didnt even start to affect the structure points of the ship anymore once everything was red along the keel. granted, the ships entire lenght had a 500mm (22 inch i guess) belt armor so one would expect this, but its still kinda ridonkulous. I think some sweetspot where one would achieve torpedo immunity should exist. but the armor youd have to sta
  7. I agree 100% You could actually come at this with a whole heap of customisation methods if you take the values the different basic hulls provide and then make it independent from each other. What do i mean by this: basic ship hull types offer only the rough shape of a ship and can be modified to suit the player´s needs. For example, an atlantic-bow may give german ships some benefits in high seas and rough weathers, just as some food for thought. As well as that, i think something like, beam, draft, propeller amount, rudder armount, torpedo belt shape or makehup,
  8. I like the look of this nelson inspired Bismarck redesign. She fought well!
  9. Sadly, there is no way to see how many hours one has already sank into the game but i think i might, since the release be advancing comfortably towards the 30 hour mark. I have things that i like to see added, varying in importance and they go as follows, most important on the top: 1. PLEASE ADD METRIC MEASUREMENTS! 😭 2. Option to save ship builds 2.1 Option to build all shipclasses in the game manually, instead of only one, and the rest done by the AI. 2.2 Option to build different ships of the same type, so if the enemy f.ex. has 6 BBs, they wont all be the same. (and a
  10. Sadly, it appears the problem persists.
  11. So, i got this key today and was really excited to break the game in. Some things are off, AI seems to hit a lot more often than my crew but not too badly. Decided to build a typical 30s era german High-Seas DD and hit it off in a 1v1. 37kts tops, 6x 12cm (and yies please devs introduce metric numbers, like cmon guys its 2020 xD) cannons in single barrel turrets, 2x 4tube torplauncher and pretty kickass softstats. rounded it off with full DD armor along the belt, turrets and conning tower. Enemy spotted, kept at range for the time being, working the arm
  12. Hello, i have found that my issue seems to be that i can only play once for every installation. This is the chronology: Download Game -> install game -> play game -> exit game -> want to play game again -> doesnt launch. In the launcher it says "playing" for a moment, and then it switches back to "play". for some reason the executable seems to get shot down and only reinstalling has been able to fix this so far. Please send help
  13. How soon shall we start bothering support if someone didnt get their key yet? EDIT: i have just noticed the post above. Please ignore what i said. *innocent whistling*
  14. DOOOOOD! You just made my day! Thank you!
  15. My question is related to the statement on the website that those who purchased the "standard edition" early access will be getting their keys on release in the first half of 2020. That first half is 69 days away from its end. Having been here on this earth for quite some time now, i have already begun to assume this deadline will not be upheld. No hard feelings. However, i would like to know where the delays stem from, when a supposed secondary release date is set and what the estimate is on how much more time needs to go into further alpha testing. I
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