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Kaiser Hans

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  1. Yes yes I do understand Russia got curb stamped by Germany in World War 1 however this game opens up the possibilities of alt history Russian Vs Germany in a different war. What I'm more interested in is will we be able to see the boarder change as we "win" in the war, say we managed to slam dunk the Russians so hard the army is able to be supported by the navy via naval bombardment and naval raids in strategic ports the army is attacking. Stuff like that really adds to the immersion that the navy is truly helping directly in the war not just sitting there and starving the population via a blockade. I fully understand this game is about ships and naval battles, I do not wish that they add the ability to control the army. The only exception I can see is amphibians assault with marines, even then I hope it is just a button that selects a target and they will do it when we control the sea. And finally all I really want if all of this is impossible is the ability to see historical boarders 1890 that changes as wars are won and lost not just naval bases changing hands.
  2. As we get closer to a true campaign I must ask, how will a war actually work? Will we be able to see our boarder that changes as we lose and win wars, or will it be like what RtW2 do and just have a map dotted with areas that are naval bases that you take. Are we going to be able to see the land conflict when a war start? During a war I really doubt that the land forces will sit on their asses during a war and not try and attack pushing the enemy. To also add on to this point how will a war between two nations like Germany and Russia will go, as its really hard to see Germany winning this type of war by just killing Russian ships. What are yalls thought on this? And what do you hope to see during the campaign.
  3. There is a high chance that they will not be making a mobile port of this game do to the fact that mobile devices will most likely have low FPS and overheat due to what this game is asking for. Not to mention the amount of storage needed for a game like this most likely fill up entire phone. But who knows if the latest phones and tablets can somehow have as much power as a console then maybe.
  4. Thanks for the replay! Good to know that this will be in the game, thank you for all your hard work to get this game on its feet and moving forward.
  5. Hey I have interesting question to ask about how fuel would work in the campaign, will there be some sort of rudimentary fuel/supply system or is it just a debuff to research rate for oil fired engine like in Rule The Waves? As we all know Germany, France, Italy, Austria-Hungary and Japan did not have easy access to a source of oil in their respective home areas. Will this have a affect on how we design ships and what colonies/goals we will gun for? Lets say example i'm playing as Germany and I want to use oil fired engine but don't have a source of oil because I don't own any colonies with oil, will this limit my capacity to wage a effective war against a neighbors? If so how will it work? Would I get a debuff to range or top speed, or instead ill get events where my fleet can not sortie do to fuel shortages, or can I not use oil fired engine at all? And because of all these disadvantages I instead use coal for designing future ships at the cost of weight and other bonuses of using oil. Another reason I believe that a fuel system should be added is for use in blockades, assuming that the campaign will reflect our would for the first couple years and the UK will get a massive fleet. Can I sink oil containers to starve the Royal Navy or any Navy of precious oil? Thus making their massive oil fueled navy stop dead in the water and become stuck in port because of the fuel crisis they will now have to contend with. I find the logistics of navies to be an interesting concept to bake into the game, and would really immerse me into the role of an admiral trying to expand my glorious navy while also forcing me to make strategic moves to procure resources to keep a modern navy in tip top shape.
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