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Waffleironskillet

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Everything posted by Waffleironskillet

  1. I have noticed an issue with how damage is modeled in this game currently. I enjoy that you can damage sections of the ships; however, once a section is destroyed is where the problem arises. Currently, repeated hits on a destroyed section of a ship result in "damage" being registered, but percent structure hardly moves. Furthermore, sections behind or below the destroyed sections remain intact. This creates a scenario where you can find yourself blasting away at a target and effectively doing almost nothing. Where this is most noticeable is when you are chasing a fleeing ship and the target presented is largely the back half of the ship. You will frequently destroy all the sections in the immediate line of fire, but then have to rely on errant hits outside the normal pattern to actually do damage to the ship and sink it. In order to fix this issue and make a bit more logical sense in my opinion, shots into destroyed sections should continue on and hit sections behind or below causing damage to those sections. If those sections are below the waterline then causing flooding as well. This will prevent a target from taking incredible amounts of hits into destroyed sections and waltz out practically unscathed. Finally, it would be nice if destroyed sections were modeled. I understand this is hardly a top priority at this point, but it would be a nice garnish.
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