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Admiral Lütjens

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Everything posted by Admiral Lütjens

  1. When looking at the enemy ship during the war, it shows pierceable (green) and non-penetrable sections (red). Wouldn't it be better to observe this like the armor viewer system in world of warships? Also there are scharnhorst hulls and turrets in the game, but no superstructures, I think it's a bit of a shame
  2. sooooo good, i think i'm a bit clumsy😁😁 I want to ask something, how did you change the design of the torpedo tubes? I fixed it in the graff spee design. It would be great if those graf spee balls were more than 12 inches 13-14-15 or something
  3. This is what I mean by superstructure for the O-class anyway. Of course, these are not things that will be instant, it is necessary to wait, but it is necessary to specify the requests and problems. And of course the hull's requirement to support these and more. Sorry, my english is a bit bad so i tried to explain as necessary in my previous post so it seems a bit wrong😁😁
  4. fog mechanics shouldn't just be on dd's , should be able to use it in bc , bb , ca and cl's , we should be able to add and remove in the ship creation screen at different times ( especially short-term for bb's ) in short it can be like in world of warships also a few ships wouldn't be bad at all german O-class ships( like agir , siegfried) and scharnhorst class andddd new german ships coming to world of warships , i may have given many examples from wows but i cant think of anything else sorry
  5. first of all good day , I have 1 issue that I would like to suggest. 1- Fog Mechanics: Only dd's and cl's do the fogging in the game , if only we could add and remove it manually in dry dock. The type of ship we want. After all , battleships can also fogging. While expanding the in-game usage area, their duration can be adjusted again to improve it. For example Battleships: 30sec active , 7,5 min cd CL , CA , BC: 45 sec active , 6 min cd DD's : 1 min active , 5 min dc As for the qualifications , they can fall out of detection(out of radar and hydro range) , they can be detected again if fire is opened. These are my personal opinions and maybe some of you might like it.
  6. new hulls moltke , derfflinder and mybe others(Zıeten) and scharnhorst hull and high caliber guns , guns and water vfx need improve fire's
  7. there is something i wonder , I hope it's not stupid but do you have plans for german O-class cruisers(Agir-Siegfried) and gneisenau class ? I mean, of course, there are many ships that can come but I wanted to ask because I have a special interest in german ships.
  8. Not from Steam, as a screenshot...We can share it as a screenshot on Steam. I asked if you would mind if I share it. 😁😁
  9. @Nick Thomadis Do you mind if I share the photos I took on Steam ?
  10. unrelated to the topic, but i want to share a photo , but it accepts a maximum size of 50kb , witch was note like this before HEELLLLP!!!
  11. yes, I want these too + rudders and propellers..., we are thinking the same thing
  12. sorry So which post would you suggest I write under?
  13. graff spee's main batteries should come in different models like 283 and 303 mm and 128 mm/61 KM40 guns....
  14. SO GOOD İDEA such things add more variety and playability to the game, turning the opposing ship into a colander gives a different pleasure
  15. The water intake mechanics need to be improved a bit, actually, it's good, but sometimes it can be illogical.For example, some more details can be added.For example, it would be nice if we could observe the water-taking sections vertically as well as horizontally.For example, the ship eats torpedoes from the nose, takes water, the nose part does not sink, the ship lies on its side however, if it was done as I said and for example, 2 sections of water in the direction of the port in the nose part and it would be more realistic if the nose of the ship was at a certain angle to the port direction.If you say it's not like this already, no it's not even if the ship eats from the nose, it just lies on its side, it does not lean towards the nose what I mean as illogical is the ship's water intake mechanics should be balanced a bit the ship is sinking excessively now half of it is in the water but still the water intake bar is at a quarter I don't know, I'm obsessed with too much but just wanted to offer my opinion please sorry if I bother...
  16. I'm glad graf spee has come, I wonder if the scharnhorst hull and superstructures will come? Will ships like Agir come too?I'm afraid to ask, but are you planning to bring in aircraft carriers?If this happens, I think at least the small caliber guns on the ships will be more useful than the secondary battery, they will be more functional.
  17. They are very faithful and strong, this will not happen in some groups, I personally envy it, it would be hard for me I couldn't do it that much. I hope the games come to the position they want when it comes to selling.
  18. Me too I can say really detailed from wows except ship modeling but it still has a very good system There was a game called Atlantic fleet which I liked the most, we could watch underwater. That sinking of the ship was calmly nice
  19. good work first I have a few questions and suggestions, I have been wondering for a long time, as I mentioned in the title, the Scharnhorst class is a ship that I expect to come completely and of course king george V class towers , However, the rudder, propeller and rangefindher animations I mentioned will be added, of course, not in the short term.And I would like to mention that the sinking of the ships is probably a situation that delights all of us so I guess , It would be nice if the ships had more than one animation when they sink, for example if any battery ammunition explodes while sinking, an effect like in the atlantic fleet or if the main ammunition bed explodes and split into two don't you think it's nice By the way, I'm really sorry I don't understand much about this stuff. 😔
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