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sf1_raptor

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  1. They could be planning to later on. Gotta remember the game's in Alpha, so a lot of models could change given time. Heck, we just got a ton of British hulls. So just be patient. It'll most likely come. They've already changed some models based on class.
  2. Hey, I’m just using the in game name. Yeah, it’s less an issue of is it possible, and more one of time. Most people wouldn’t have time to make their ship and fight the battle, especially these massive ones, without having to leave it running in the background or the like.
  3. So, first let me get out of the way that, overall, I love this update, and the game as a whole. One of the best investments I've made, at times there are things that kinda... get me. The new mission is one of them. Enforce the British Rule sounds like an awesome mission in theory, a ton of ships and massive British battleships at your disposal, but in practice, I'm finding it more... annoying. There's another mission that follows a similar pattern, though I forget its name, but the sheer mass of ships in your fleet that make the mission seem awesome come at a bit of a detriment. Mostly, because the AI still needs some work, the mission becomes a cluster of micromanagement that you can't keep up with. I know it isn't the worst think a game can have, but the mission ends up feeling impossible to beat from the mass of your own fleet. I don't know if I'm the only one, and I'd love to see any suggestions and feedback on what I said. Could just be me.
  4. Ok, so as seen in the above screenshot I went to open the launcher to update that game, but it says the launcher was moved or changed. What's going on here?
  5. Funny enough, Japan tried creating carrier/battleship hybrids that were basically part seaplane carrier.
  6. Well, I'm new to the game, and I've loved it so far, but I've run into a snag going through the Naval Academy. The first is Defeat the Semi-Dreadnought. I've tried all three current hulls, mixed batteries, single caliber batteries, fast ships, torpedoes, using the CLs when they're armed with torpedoes. Probably the only thing I haven't tried is low caliber mains. No matter what, the semi-dread either ends up fleeing leaving me unable to deliver accurate shots, turns me into the HMS Hood, or nails me with a flooding shot. So after so many attempt I decided to take a break and try the mission after it, the first convoy protection mission.... This one I have more words on. I love the randomness even in this missions, cause it makes them highly replayability, but this one mission almost seems rigged. Of six times playing it, I only got into the actual fight once because the cruisers would focus in on one transport and hammer it before I'd get a chance to even attempt to protect it. Even more then the semi-dread, this mission just knocked the wind outta my sail because it felt like you just couldn't get a chance to do anything. At least the semi-dread I felt like I was getting close. Again, I love the randomness of the game in general, but for this mission in particular it seems like a detriment. Does anyone have any tips for these two missions, cause I'm honestly at a loss.
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