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baatsman

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  1. Did you also do the 2 other steps? It may be a mess locating them, as they are replies to replies and so on. Add the USER with maximum elevated permissions in Advanced Security Settings to BOTH dirs of UAD (the USER is either the login email or local handle, and can be found in the permissive principal list) @ 1. %installdir% ("C:\Games\Ultimate Admiral Dreadnoughts\default\game" in my case) @ 2. %USERPROFILE%\AppData\Local\Ultimate Admiral Dreadnoughts -- Right click the folder icon, -- go the bottom of the context menu Press Properties, -- select Security or 3rd pane o
  2. - I tried the game with no luck after updating all of the following. But from all feedbacks, I now realize they may be a needed prerequisite for the last 2 already posted workarounds to actually work I did Update VisualC from here https://download.visualstudio.microsoft.com/download/pr/7239cdc3-bd73-4f27-9943-22de059a6267/003063723B2131DA23F40E2063FB79867BAE275F7B5C099DBD1792E25845872B/VC_redist.x64.exe https://download.visualstudio.microsoft.com/download/pr/221ed2ae-1269-497b-a962-e113045001fa/1ACD8D5EA1CDC3EB2EB4C87BE3AB28722D0825C15449E5C9CEEF95D897DE52FA/VC
  3. Administrator Permission elevation did not allow build.exe access to it's own native locale, or it's hampered by the two dirs of UAD Add the USER with maximum elevated permissions in Advanced Security Settings to BOTH dirs of UAD (the USER is either the login email or local handle, and can be found in the permissive principal list) @ 1. %installdir% ("C:\Games\Ultimate Admiral Dreadnoughts\default\game" in my case) @ 2. %USERPROFILE%\AppData\Local\Ultimate Admiral Dreadnoughts -- Right click the folder icon, -- go the bottom of the context menu Press Properties, -- selec
  4. Access between game modules are hampered,as I tracked a lot of endless mutex handles gettin no response. After 5hours++ I got the bugger to fly proper! I tried a TON of crap, but try this first Darth, as Im not totally sure which of my attempts finally hit the spot. -- Make a path to gamedir in System Properties / Environment Variables / System Variables Open C:\Windows\System32\SystemPropertiesAdvanced.exe or -- Press Windowsbutton+R -- -- CopyPaste or type SystemPropertiesAdvanced.exe in the window, press ok or enter -- Select 3rd pane or advanced, then Enviro
  5. Maybe unity engine got covid from the core 0.5 update. But other Unity based titles run fine atm Yes repaired first, then clean looted the sys and gamefile dirs,registry even turned my AV suite off, just to be sure --Entering any battle, hangs on the load screen,saying loading level for at least 40min (when my patience ran out) and I DID deliberatley press the 'infamous' mouse button. --Instead of the os telling me 'app timed out' I got this. This is the 'updated' grapics presented, and the UI is totally missing. I used to run 3840x2160, but steepdived in
  6. Torpedo power balance. (Yes they currently seem to be somewhat overpowered, but they where stupidly underpowered) -It is an ALPHA, creeping towards full game status. -Game mechanics now needs testing, the balancing of ordnance and protection is an easy thing to adjust later, even they just now seems under/over powered. -Torpedoes do explode under water, and the detonation pressure actually finds it easier to go through the hull rather than surfacing, that is why a torpedo impact-detonation, is seemingly overpowered, as it can be devastating for any sized vessel. -Early tor
  7. 1. Random Battles 2. Seconds after initial contact ~ 30k distance 3. from 3 to 0, restart from previous triggered crashes (multiple retries to provoke this error 4. 1 BB or BC (green)vs (red)1 BB or BC + 2CL + 6DD and/if/or 6-10TR 5. Various, error occurs when or if secondaries are set to agressive, and open fire far beyond intended range(buffer overflow?), error seems likewise in this setting, as this opens for lots of threads as every gun on every ship ,will open fire, thus creating too many threads. 6. Speed boost 30x until lowered by triggered contact reduction.
  8. In my encounters errors seem related to a bug allowing secondary guns at some buggy point to fire at any enemy, way out of its intended range, in my memorable encounters. I have been able to fire even 50mm or 2" at 30 nm range. Ofc it takes a while for the shells to arrive, and the 'shooters' estimate of 0% hits are dead on, as I emptied more than 5000 shells with 0 hits, just creating a snowfall effect around the target, as shells are seemingly free falling with no more muzzle ejection force left. Sometimes this occur, the game fails, other times it does not. But when it crashes, It say
  9. What would you change to make it more interesting for (you) other upcoming customers (players) -- Naval Academy Mission 'Hurry Up' 1. Devs, just try this mission will you, at least for 3 mins a couple of times. You will get my point, as you never have a chance to protect those ships starting on the wrong side of the convoy, or building a ship that do not get spotted/focused before the haulers you are to protect. When working it is great and entertaining. -- Naval Academy Mission 'German Pride' It is nice with alternative historical tech development, but
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