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SonicSuicide

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Landsmen

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  1. I posted something like this under the topic >combat feedback< but maybe it belongs here: I don´t get the aiming mechanics in the naval academy: Especially in dreadnought vs modern cruisers, but also in other scenarios i tend to have a hit-chance of 1-2% while my opponent is already at 20% and is destroying my ships while it wash his with salt water. Is that normal/intended? It feels a bit unfair...
  2. I wanted to ask if there is an opportunity (or the idea to develope a way) to see, how far the different parts of the armour strech and where essential parts of the ship are (like ammo and engine)? Sometimes my ammo-detonation takes part in places, where I did not expect them to be. Also the all-or-nothing scheme of armour is hard to design if you have to fear, that your turret base or ammo depot is outside the citadell.
  3. Hi there! I like most of the naval academy scenarios altough I didn´t suceeded at all yet. What I found irritating was, that in some scenarios (f.e. dreadnought against modern cruisers) the enemy seems to hit almost always with the first and gets quickly to 40% hit chance, while my ship with radar and best rangefinder stays at around 1.5% for way too long. Ot did I do something wrong there? Also I would like to see more pre- to early dreadnought scenarions.
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