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Posts posted by Chromey
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5 hours ago, Durin said:
Clan Docks please!
1. Makes everything ship related so much easier: Lost your firstrate in pb and the crafter is not online? Take one of those in clan docks. Want to trade a ship from clan crafter to clan member in a different timezone? Send to clan docks. Want to roll the dice but your docks are full? Send ships to clandocks to have room for more!
5. Clan Shop?
no pls, reason is that people with tons of alts will create tons of clans and have unlimited ships on hand.
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do foreman if u play constantly, do overseer if you only play casually.
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lets get Portugal in the game :S
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$$$$$$$$$$$
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pls pls dont make crafting harder, keep it the way it is.
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Russia has best players so this must be grief
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people whining about alts are beating a dead horse. They are here to stay and its not going to ever be revoked. Dev's don't seem to care about forcing a penalty on the top nations in game so its up to the players to do something about it. (which is every so slowly seeming to begin)
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50% of ports are russian and 50% of player base is russian nation (or alt) so you will probably get a big fat no since they pay for probably over 50% of the devs revenue.
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9 hours ago, admin said:
Not going to work. It an ecology. Things like you propose sound great on paper though, but not going to work in reality. Like limited crew resources are amazing but should have been done right from the start, now they will just piss off part of the community.
just DO it.... (dont limit them, just make it more expensive for the top )
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nah, just sail LGV refit and deliver other people missions instead!
Or give people an option to switch in open world to trade ship so they can make things easier?
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On 11/23/2019 at 6:25 AM, Thonys said:
this ^^
it s exactly my point trying to say why building a first rate or any other sol is just to easy (not to confuse with 7- to- 4 rate [they should be easy] )
the rate of sinking ships in this game is phenomenal.
there is no fear in loosing a expensive ship ...because you can build it in one second (most of the great builders have the mats and items in stock)
it is also one of the reasons players see no goal in the longer term to build a power for their own .
for comparison building a marauder and bigger ,in eve... starts with at least a month building time ... after assembled the items and materials, if you do it on your own.
or buy a ship... but you pay for that very..dearly...(real dollars)
so if we compare the effort ( EVE vs NA)...Naval action is just a very very very easy game for everybody. even for captains just a month in the game and have the crew already and no skill.
i still believe the crafting business can be intensified.: but on one condition...> the access to the parts should not be that difficult .and doable... you just need to know where to get them .so access to the first rate is doable for everybody (even best upgrades).
the wars with SOL where a national effort and took time but in this game it is done by one player in a sec.((at some point [when the shipyard is in place]))
i am not saying we should make building a sol should be like EVE standards... but a little more effort for building a first rate should be not that easy for as it is now.
we need more challenge for building a first rate. (or any other sol)
captains must feel the loss and at the moment its just a disposable piece of wood.
therefore i don like the capturing of AI sols in the first place.(it outbalanced the power at big nations as well >> to become even more powerful)
everything else is fine , but sols should be taken out of the capturing business it spoils the > market and goals and danger and excitement
that s what can make NA different from WOT war thunder and WOWS. >> that s the niche ..and we should all guard over it.
but it seems most captains want s to picking in the nose, and sail a sol at the same time >>> its weird.
or even worse>>> watch you tube at the same time...(that s NA unworthy and disgusting )
keep the game growing >> straight up the ladder to become a real captain.
ps. i am still a noob and not ready to sail a santi , but let me get your trader first :))
it is a matter of persuasion for what the game needs.many just don t see it...
As a relatively new returner to the game, I say that allowing players to capture all ships has been a great boon to me and probobly alot of players because it allows them to gain the experience and confidence needed to be able to get back into the fray. I think the developers need to make a way to tax the top nations by either placing a higher burden on their crew recruitment costs or have a higher tax to their mother kingdom, or whatnot.( because even though having to trade seems like a menial task... especially when the traders are complaining of being ganked! If everybody needs to make money to pay for the crews then maybe people will be more apt to defend the trade lanes and help out more! Thus bringing a feel of a more connected community!)
But I definitely feel that anything that allow the players to get into the action more easily is always a plus for the game entirely and removing the option from the players would be a move in the wrong direction. I also like that crafting system has been made easier because in the past (a year or so ago) there were so many different steps to collecting variety of items that it made jumping into ship building feel a little bit overwhelming.
Game has come a long way from the start and I think it will make a great jumping point for NA 2!
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24 minutes ago, Gregory Rainsborough said:
What the flying hello kitty.
The port raid closed before we were able to join it as the battle closes within 10 minutes. You can't even see where the wind is coming from in the instance.
What a hello kittying waste of time.
That should be changed. You should be able to see where the AI are instantly upon joining rather than joining and then magically seeing where they appear.
As a consequence a lot of us have just lost our main crafting port because of a bullshit mechanic that wasn't properly explained and implemented, that no-one asked for, and which seems to have defeated the very reason for its introduction.
Hopefully the ai can strike down some russian ports as well!
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ok lets do both our ideas then how does that sound???
Because the devs need to do something, else people are gonna keep leaving and the russian players seem happy about that and dont just keep on expanding into 50% all ports territory.
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12 hours ago, huliotkd said:
raising money isn't solution. reals are an unlimited resources and if you link the maintenance of ships to an unlimited resource you will have an unlimited maintenance so nothing will change.
the only way to limit things is to limit the slots for each account. the game will still be fun and more stimulating for players. it is also needed a raise in resource requirements for crafting lineships, as i wrote in this thread
your thinking too small hulio. The costs of 1st place natoin to keep large navies would be taxed heavily by this and force them to be more cautious. 1st place nation has the most captains but also the most to loose if they loose too many battles. Sure alot of richer 1st place natoin players can afford this no problem but they will have to help pay the costs for thier less rich clan mates to be able to keep up in the 'zerg'. Currently all pay only 4 reals per ships crewman. If first place had to pay 400 per, it would go A LONG WAY to help balancing out the zerg.
THINK ABOUT IT.
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its not the ship amount that is problem. Devs need to charge 1st place nation 100x price for crew, then 50x for 2nd place, then 20x for 3rd, then so on.
1100 x 400 = alot of grumbling russians!
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keep econ simple but make those in top natoins pay more for crew to balance it out.
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shame about only 1 programmer.
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id like to be able to check perks while im at sea (button is there it just never works)
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If tagging people from far away and keeping them in battle is greifing to you fine experts, I suggest you petition to remove the damn 'area control' perk as well!!
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do it when major battles are going on and it can be easy, take 6 missions, 1 per man.
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tough to say. I would have to say no because boarding is powerful enough as is, and alot of people rely on determined defender so, eh, if u wanna board a ship with that many more crew then you then just bring some friends.
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look at the boarding mini game.. your gonna have to wait for NA 2 for something this advanced
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8 hours ago, WilsonMG said:
A "Chinese invasion" of the Caribbean will cause a lot of us to stop playing Naval Action because it would be deviating too far from the historical setting we expect. Is that feedback clear enough?
Anything to weaken the Russian Nation is a definite worth while sacrifice IMO.
Loki Rune Battles
in Caribbean News
Posted
point is to force pvp on those who never pvp. Trolling is when the loki player just runs away during battle. Actually fighting you is the actual fun. I bet if you could sell you Loki runes you would have done so already!