Tomtom
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Posts posted by Tomtom
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my two cents : I did struggle at the beginning but I have spent some time watching the youtube videos from Stealth17gaming or The History Guy , it did helped me a lot about learning the game dynamics , about what does work and what doesn't . Here you will find useful information about how to get the upper hand during combats .
Getting the most from your ship and a good knowledge to spot what are your strenghts and your weakspots compared to the enemy is essential . It does take a while. Sometime a 16¨ gun is WAY more efficient than a 18¨, sometimes it's necessary to have only 2 guns per turret to gain some accuracy, and to save some weight to trade for armor ect ect ... There is a LOT of choices available to build an efficient ship . Sometime the choices I made were VERY bad sometimes they paid off.
My ships had the nasty tendancy to detonate then I realized that my tactics were wrong and my design could be improved . Afterwards, it's getting better and better .
Try the custom battle : 1Super BB against a single ship, then against multiple ships and so on
Keep on going !
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I cannot wait to build some Fletcher , Isokaze or some Type 34 Zerstorer
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Some good things to add in my opinion:
-ship behavior : it would be nice to set an "erratic" pattern for DD's to do some zigs-zags route in the way to the target or some other predetermined pattern for heavier units.
-launching torp without aiming (like in Wow) , in order to force the enemy units to manoeuver.
-torpedo aiming cone : to know how to put our unit in the correct position to have a descent firing solution
-as said before : more information about bearing and heading of our ship and of the enemy ships as well
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All missions completed !!
Big thanks for all the guys here who helped me and for the dev team for this amazing game
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Almost there (34/35) , the mission "Prove your might" is currently resisting
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Mission completed ! Thanks guys
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Hi guys,
I am really struggling on this one , destroy 70% of the BB's well protected by a swarm of DD with 22km torpedoes before a big bully will join the party .
I tried many different configs (1 super BB with 4x3 18", best rangefinder , good armor , worked ok with 2BB and 5 DD sunk but when the remaining badly damaged enemy BBs escape , they are covered by the super BB @30kt in the opposite direction . So at the end, not enough speed to close the distance and only few rounds left (even with increased shells) . Building 2 BB's with a fair balance of gunpower and survivability (4x3 16"), I could barely sunk 1 BB and damage @40% another one , and then same story, escape @30kt , and a Super BB which has the range to finish my BBs off.
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Thank you guys for your inputs
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Warning newbie here !
hello folks, happy to join the party , I hope my question is not too stupid ... I managed to achieve 31 out of 35 academy missions but I am still struggling.
How does work the computation of the ammo-rack damage ? Sometime when I get "hooded" , my shiny BB is blown apart (2000-3000 damage) in one blow and the ammorack on the enemy ships are around 60 to 200 , with similar armor thickness, bulkeads, distance, chance to penetrate, gun size ...
I tried to minimize the chance of detonation on the shipyard but I still got some nasty detonations .
many thanks for your feedbacks and advices
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@PatriotASR :
The closest I was to achieve this mission was with your kind of build , but the BB escaped and my crippled engines didn't allow me to finish it. I should polish my gameplay I guess lol
Planning of next updates
in General Discussions
Posted
+1 it would be nice to have some disruptive camouflage as well ... could be a nice asset to lower enemy accuracy and be cool as well