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PatriotASR

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Landsmen

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  1. Any idea when the update will be available? I played through Newport News and it was not perfect, but not horrible. Countercharging tired my troops out and they were all very tired/exhausted so usless for the end, but it did lead to some nice captures. I started the 1st Bull Run and it's so diffeferent to the past that nothing I do seems to work properly. I added a screen shot just before everything goes bad for me.
  2. That would be awsome. But can I play Newport News with the 1.28.3 update, even if I played the Potomac river on 1.28.2? I got the best result since playing this game and I don't want to replay it.
  3. So I finished the Union on MG. Except Fort Stevens where I really had to lower the scaling to 0.7 from 1, the rest was great. Chicamagua was a bit of a pain for my ally units (all the captures of my troops are from that battle), but the rest of the battle was fun to play. You made a great mod. One thing you could think about is the second day of Richmond, after I crushed them in the first day, the second was a walk over - literally. It would be fun if you could reinforce the CSA for the second day to make it work. The second thing is, would it be possible to show true casualties in multiday battles? The problem is (as you know) when you reinforce the casualties from day one are erased. Is it possible that the artillery ammo bug disapears? I had huge problems at Chichamagua, Stones River and Mule Shoe, but non at all at Cold Harbour and other later battles. Now for CSA.
  4. I tried a quick battle (on fast, no micro), the numbers were 44kv66k and my lines just held. That should be the sweet spot.
  5. I am using the 1.28.2 and I didn't realise this was a known issue. I will turn down the scaling for this battle, beeing outnumbered didn't bother me before, but for this battle it is impossible.
  6. Fort Stevenes... I crushed the enemy in every battle. Cleared the field in all major battles (or at least 90% of his force), same for most "small" battles in the later game. I killed 90k at Gettysburg, 100k at Cold Harbour (each battle they had 400+ cannons), loss ration in most battles was 1:4-1:5 Now I am facing 5000 3* at Fort Stevens and 1200 men artillery brigades with my 1500 brigades. I added the pictures for proof and help. Before Cold Harbour the enemy got (as the report said) 69.000 new troops. What I am supposed to do? EDIT: I also have to add that the nerfing of artillery is good, but the ammo cost is horrible. I had to sell every spare cannon and rifle and take the money with reputation to fill my supplies after Mule Shoe and I have 10 logistics.
  7. I have 2 questions for you who play 1.28 1. What 3* do you pick for your general? I usually go for cover, but the exp add seems good as well, how does that work? Does every unit in the range of the general get a 25% boost to exp? 2. Anyone have any good tips for Parker's crossing and Stones river? Parker's crossing was a pain before, but now it's just a drain on manpower with his 3* skirmishers firing on me from all angles. I get a 1.5 or 2:1 kill ratio, but lossing 4k men in a battle like this is a pain. At Stones river I allways manged to hold the right flank and drain the enemy, then counter and sweep them off the field. Now the Cav is outflaking me and even their rifle cav is charging my skirmishers in the woods. I will try some other things, but if anyone has any good ideas Iam open.
  8. I did that and it helped. Then I went for a flaking move and discovered he deployed his skirmisher in just the right spot to stop me. Before the Ai stopped me by sheer numbers. In 1.28 they have somehow become smarter. Credit to you guys, you made one hell of a mod.
  9. I thought I was supposed to be the attacker at Antietam. Every single CSA unit split and the rebel horde is overrunning my positions.
  10. Couldn't those stats be taken from the men gone missing during battles? I know you get some of them back, but it wouldn't it make sense that (at least some of) the rest become prisoners? Just an idea. I agree with you that the veteran situation is much better dealt with then in the vanilla, althou I miss creting dozens of 3* from a few really got veterans - but that was cheesy.
  11. The things you describe make sense. I probably did all that. I managed to win today, but the casulaties were 3000 v 8000, a little too much for my taste. The 30 minutes will help so we don't need to rush as much and keep the losses down. EDIT: One more question for you. Wouldn't it make more sense that in exchange for captured troops you get veterans? Even if some are wounded or badly wounded? That would make it feel more like a prisoner exchange...
  12. Iam also enjoying the mod. It's a whole different beast to the old one and I am still trying out new ways to win. I am just after 2nd Bull Run with the Union and I am stuck at Crampton's Gap. The reduced time you are given is a challenge (on top of the arty not being as affective as it used to be) and the enemy skirmishers don't give you any room to maneuver. But I have another problem - fatigue. I had a good start in one of my runs (first 20 minutes, way before you get reinforcements) since the enemy decided to charge me and all but one of his skirmishers are in the woods to the left, so I decided to make that my starting point to try different things. Now the problem is that my units get tired and just don't regenerate, even my sniper unit is exhausted after moving a short distance and even if I let them stand still for a while they don't get above tired. I have the upper hand on numbers and are in a good position, but I can't get up the hill because my troops can barely move and morale is waivering on all units all the time. Is that a product of me reloading a game to one point or is there something I am missing?
  13. And with the US there should almost nothing but duds, after watching the video about the Mark 14 Torpedo I an amazed it sunk anything until 1943.
  14. So after finishing the scenarios I thought of two more things. 6. As Looping above me mentioned we need a post battle report. For those who played Ultimate General, can you imagine not having that post battle report? I would like to see what ship did well, who did poorly, did the DDs and TPs I sent to torpedo the BBs and BCs make the sacrifice worth it, etc. especially in custom battles that would be great as you sometimes have a lot of ships going against numerous other ships and can’t keep track of who did what to whom and when, but in scenarios that would be helpful to, just to see what ship design or tactics works best. 7. You could multiply the number of scenarios by just marking what tech and hull you used in a successful completion. Eg. I went for Main gun tech and BC in a scenario, so that would be marked green, next time I would try it with a CA and Main guns, then extra cash and BC, etc. When campaign will be available this would be less useful, but for right now it would multiply the existing gameplay.
  15. Finished a day ago. Hurry up was the worst for me, but the posts here helped with that.
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