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Liebestod

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Landsmen

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  1. Here are the general impressions I had that were the most striking: CAMPAIGN: -I was surprised when it ended after a few years. I was expecting the campaign to last to 1950! Especially given the timescale of the tech tree. I made peace with England several times, but the peace only seemed to last a month each time. I was expecting years of peace. -The 1890 campaign is all about torpedoes. Because guns simply can't aim or hit anything at all unless it's under 1km in distance, and even then. -I still felt the need to individually control every one of my ships, due to bizarre formation behavior. But the least intuitive part was the collision avoidance. It shouldn't override manual commands. Very often I plotted a course for two of my ships that would have avoided a collision, and the game sends them in the opposite direction anyhow. This is especially bad for torpedo warfare, when the ability to move where I command is the difference between winning and losing. -Just as was true a year ago, many of the battles finish with an extremely long or neverending chase. Sometimes all I want to do is end the battle, but the enemy has a fast ship that I can neither catch nor escape from. This was exacerbated in the campaign by the fact that guns have <1% accuracy at most ranges and torpedoes completely destroyed the engines of most of my ships.
  2. Not sure where to find the downloader for the launcher, when I copied my folder from my old computer to the new computer, the game attempted to update and then crashed
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