Jump to content
Game-Labs Forum

Sturm561

Members2
  • Posts

    53
  • Joined

  • Last visited

Everything posted by Sturm561

  1. Just bought game yesterday and I don't see an option for a campaign. I see Naval Academy and Custom Battle, but no option for campaign. Do I have to complete a set amount of scenarios in Naval Academy first? Did I purchase the wrong level?
  2. May I ask what resolution are you set at in options? I hadn't had any issues until I changed my resolution to 1920 x 1200 and then I couldn't get my troops to align properly, they would jump from where I put them or face the wrong way after repeated attempts to turn them. I'm putting in an f11 bug report.
  3. I have noticed that when you have a fleet of multiple ships and you want the AI to run them, you only need to put the lead ship under AI and the rest will follow the lead ship.
  4. If I enable AI mode after the battle has started they try to follow. I played through another battle and it seems this happens when I just put them in AI mode without assigning a target for them and they are left to their own devices. I also noticed this happens only when there is another friendly ship nearby. They never purposely move across the battle to join up, but if you are near enough...I have had to pause and un-join them on a few occasions. I have not yet been able to pin down a pattern (i.e. vicinity, with orders, without...) that I can say 100% causes this so I wouldn't recommend this as a high priority...just a quirk that has happened enough for me to question.
  5. Not crazy about the AI auto joining the fleet line formation all on their own. If I had wanted them there I would have put them there. Not sure if this is a me only complaint or if anyone else thinks the same. I did not send an F11 as this really couldn't qualify as a bug, in my opinion.
  6. So far it seems I'm averaging about 1 in 4 games. That's pretty awesome.
  7. Everyone, please don't get me wrong....I just brought up the possiblity for an "option" and not to take it away entirely. I think taking it away with no option would be the wrong thing to do.
  8. Panda, you are correct, however in the one scenario with fog and rain and open ocean, I did a quick scan and missed one enemy ship that popped up later. I found that land battles really had no effect without the minimap since there were reference points (i.e. roads, rivers...etc) to orient yourself. It made a huge difference in open water with several ships involved when you needed situational awareness far more. You are also correct about knowing where ships start, but once battle begins and all the twisting and turning, things get lost. Eh, just an idea...I can live with either way.
  9. Just played the scenario where I have to get the Walpole to safe zone...as you know it's rainy and foggy and playing with no minimap help made you REALLY use your situational awareness. Not only that but I did lose the whereabouts of one enemy ship and missed it when I did a quick scan. It seemed to show up out of nowhere alongside one of my ships...which I found to be really cool as it was probably exactly what happened in real life. I say it might not be a bad option, but I may be alone too LOL.
  10. I've been playing without the minimap and that adds a whole new flavor to the game...maybe it might not be a bad option for the future?
  11. gogopher, I see what you mean, however WilliamThelll said it best...do you want historical accuracy or not? I don't know if you play UGCW but I liken it to being the Union at Fredricksburg in that game...it's historically accurate to be up against very unfavorable odds.
  12. I sent an F11 bug report too, before I saw this post.
  13. I agree doublebuck AND I would like to thank Panda for his work on UGCW...I only use the J&P mod for UGCW. As to Rygoat's question about admiralty assortment - I believe that it means different ships to buy and the tech tree is where you can increase the resource pool....but don't hold me to that :)
  14. Seems this was addressed with the latest patch. Thank you.
  15. Sorry, last one, I promise, but this one has me both laughing and shaking my head. Something is amiss with the chainshot as I missed EVERY sail with this shot.
  16. Sorry to keep flooding you with this, but this is another broadside from the same battle so you can see I am well within range and I have them set up perfectly both times and have had nothing but misses. I would think that I should be able to hit something if even by accident.
  17. This is what I'm talking about...it seems that I can no longer do any damage to the sails after the 2-22-20 upload. I noticed it right away and haven't seen anything different. Was the damage amount turned down? I have sent several broadsides and I haven't seen any hits...that's an awful lot of misses LOL. The other damage (i.e. hull and crew seem to work normally.
  18. Ok...I went back and replayed it and all went well. I have no idea what caused it. I would have put an F11 report in but as I said it locked up.
  19. Not sure if this is the right forum, but I just completed the Final Frontier battle and closed out the victory screen, went to the screen with the two ships fighting and a Horatio Nelson saying and the screen never changed. Music stayed on but the screen just stayed and I let it run for 3:00 minutes, more than enough time.
  20. Yes, they are there. They so far have had no effect on any landings ( and they may never) but the in tight to shore battles they make a difference for me as I can't tell you how many times I've grounded a ship.
  21. I just traded several broadsides with the HMS Lenox with my 18 gun Andrew Doria and neither of us took any damage. When I finally left the battle my hull, sails and crew were still at 100% and so as the Lenox. Please re-look at the battle damage to ships. I have not yet played a ground battle.
  22. I agree that these need to be fixed, however I like the new concept far better.
  23. After the patch/update on 2-22-20 I sent 2 ships after the Lenox and used the chainshot against it's sails. After several broadsides from both of my ships from various distances I never once hit the sails. Zero damage. Another oddity/bug is my 18 gun Andrew Doria is going toe to toe with broadsides with the Lenox and my ship hasn't been fazed either. I sent in an F11 bug report.
  24. This one is waaaaaay better than the blind random! I hope that most people will agree so it can stay! Thanks Dev's!!!!!
×
×
  • Create New...