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Montagnes

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Everything posted by Montagnes

  1. Following your logic regarding playerbase, we should have way more German ships. Penn would be hard to balance, a very late 130 guns ship with decks of 32pd. No ship takes 21 years to be built btw. Imo, devs should add the most iconical and representative ships from the navies of this period.
  2. Pennsylvania was launched in 1837. Early 1700 ships are hard to properly balance when you have much more modern ships from the 1790s. There were russian frst rates, but that wasn´t my point. Portugal was more a seafaring nation than some of the nations included in the game.
  3. USA didn't build any first rate in the NA timeframe. I can't remember any dutch first rate of the late XVIII century, maybe because of shallow waters. The game has already a few russian ships: mercury, frigate, st pavel, ingermanland. I would rather see a portuguese and more spanish or swedish (chapman design) ships. We have enough french and british ships.
  4. I wasn't pointing at liquicity, precisely. Rules must be written by the game creators and only by them.
  5. One of the nominees is sorta interesting, given the last tribunal.
  6. Back to the topic, to the paradox. Building costly shipyards to craft ships just for gaining new levels of XP and raise the LH pool. Everyone do that but also miss the times when cannons and repairs gave XP.
  7. Not every port will have the repairs or the amount you are looking for. I'm not talking here only about free ports. It is not about simplifying the game, it is about saving time and encouraging leaving port fully prepared to have fun.
  8. There are too many ships considered rare in the game. For example, shallow ships as rattlesnake, rattlesnake heavy, niagara, renomee. Almost half of the shallow ships are behind rare permits (!). Someone who is looking for another permit must invest hours completing missions before RNG provides it. People doing mindless farming instead of having fun against other players.
  9. It does to a certain extent. Repairs and cannons don't give any XP, which was a bad change imo. Repair kits as they were before were better encouraging pvp. And perhaps those repair kits could be crafted by players, so you don't remove that source of income to some players. The advantage of old repair kits were they could be towed with the ship and refilled at every port. The question here is what do we prefer: spending hours sailing from one place to another with a trader loaded with repairs (quite risky also) or having fun in a pvp fight.
  10. Still some individuals are eager to exploit the system and ruin the game. RvR rewards should help to ease the grind but no broaden even more the gap between strong and weak nations.
  11. Going after the rumour of a large fleet destroyed by a storm. Most of the times is an useless trip.
  12. Sailing same OP ships every time, even if you dont like how they look. Just because if you dont, you will be in disadvantage in an even BR fight. The experienced player often sacrifices what he would love to sail for a ship in which he has more chances to win.
  13. AFK sailing. Reason: empty, lifeless, boring and uninteresting OW. OW is a barren wasteland. Others may like to watch some series while sailing but if I logged in I would like to enjoy the game, not something else.
  14. Not having available repairs in your outposts which discourages leaving port. The hassle of moving repairs from one place to another is real.
  15. The Grind. Everyone does it, in one way or another, but nobody likes to feel the pressure of grinding to have a special cannon, seasoned woods, upgrade (steel toolbox, for example) or the rare permits (specially the latter). Same with grinding knowledge slots, nobody really like to do pve to unlock those slots faster. The unsatisfaction with the grind also comes from the bad rewards of mission and silver chests (people only go for gold chests and upper) and the low chances of getting the permit you are looking for. Many permits are considered rare so getting the one you are looking for can burn out even the most patient player.
  16. Live: long range fights. White: short range and brawling fights.
  17. Clan flags could be placed on top masts. About purple and green sails, it will ruin inmersion. NA is not ATLAS.
  18. Gameplay would also improve with more engaging and fun boardings. Rock-scissor-paper boardings are a let down compared with the great quaility of the naval combat.
  19. Another fix would be removing them as they introduce several inbalances. One of them is the difference in stats between a DLC ship as Redoutable (redeemed with S woods with one click) against its competitor, Implacable.
  20. Diana is a ship that can only be received as a gift from devs. It is kinda strange they choose one of the ships that won the community polls, one of the few heavy frigates the game has to offer (the others are trinc and endy) and a ship of spanish design, given the little variety of spanish ships the game has (santa cecilia was british design).
  21. Cosmetic DLC. Quality of life, time-saving features and other tweaks for a better balanced game should come by game development, not DLC.
  22. Redoutable is a DLC ship. You wont find its permit anywherw.
  23. Permits for marks. RNG can burn out even the most patient player in the world.
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