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toggelhase

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    https://www.german-navy.de

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  1. A few things I would like to see: Editor: More freedom in placing parts as mentioned several times here No fixed assignemts of funnels & towers to hulls. Give more freedom that you can used them on nay hull. A "real" save function, so that you can build a ship, save the design, play it and maybe modifiy it the next day. Especially in the custom battle mode, so you can test something and improve your designs based on the battle result. Battle: Some kind of "mini-map" Pathfinding/manouvering of ships. Its better now than in the previous alpha, but still a bit strange sometimes. An option to "pin" a target ship. Select a target ship with the mouse and keep its stats open. right now, its only shown when hovering it with the mouse, for distant ships its almost impossible to keet it focused After battle report The event log (left side of screen) should show the names of your own ships when they hit something. Right now it says something like "BB hits BC Whatever with 305mm gun..." Weather/time of day settings that have a real effect visually (and for gameplay of course) Graphically, ships seem to be flodded with water too often as if they are too deep in the water. Assignment od a secondary target that can be used for secondary guns. Realism: Right now, a ship has lets say 500 rounds of shells for a gun type. There is no difference about HE/AP rounds or fwd/bwd ammo storage. Ramming a ship (well, this mostly happens with friendly units during manouvering) has no effect right now Maybe this is already implemented, but i have not seen it so far - fires can cause detonations. When oyur own ship is hit, fires and floddgin going on, some kind of info about the countermeasures that your crew is doing. Those are my thougs regarding improvemnts. But not to forget - a big thanks about what has been made so far. Playing naval computer games for over 30 years now (and made my own small ones a long time ago), i really appreciated what has been done so far.
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