Hello everyone,
I bought the game over the holidays and have thoroughly enjoyed learning the ropes and having quite a bit of success progressing through the various training missions. Looking forward to the next alpha patch and thank you for reaching out for input from players on our opinion of the most important feature(s), excluding the campaign, for the forthcoming update. Here are my thoughts, by category:
Highest priority (technical) - higher frame rates/graphic optimization.
Highest priority (graphical) - ships seem to sit too low in the water (vessels frequently ship water over the bow and particularly the stern to such a degree that I often think they are foundering and about to sink).
Highest priority (user interface) - ability to lock or fix the display of aiming statistics for currently targeted vessel. Currently one needs to hover over the target to see this information and the rest of the time it is showing stats for wherever the cursor currently sits (typically a vacant area of ocean near the vessel).
Highest priority (general quality of life) [tie]: (a) display funnel capacity higher on the shipbuilding list of stats, so one doesn't have to scroll all the way down to the bottom; and, (b) have 'ctrl' stay on permanently to give users the fine-grain control over placement at all times, or perhaps make it a toggle vs on-demand with a held key-stroke.
Highest priority (shipyard) - greater control for placement of barbettes, super structure, funnels, and secondary turrets (such as on sufficiently large areas of the super structure).
Highest priority (custom battles) - ability to add merchant ships, set up deployment patterns (e.g. convey with escorts), set time of day, sea state, visibility, ammunition loads or damage, AI disposition (aggressive, totally avoid battle, fight then flee, etc.). Basically, more control about set-up and battle structure.
I hope that this is of some use. Please, keep up the great work!