It has been awhile since I visited the home page but on it the claim, "Take command in a realistic simulator with hardcore game play" A pretty bold statement but one I welcome and hope it will be backed up! I posted about land combat but was under the impression this was more of a fast paced RTS like the ultimate general series but with that sort of advertisement I have renewed hope!
I just started another campaign and land combat is still way off the realistic simulator, the Bunker Hill battle feels like a 1860's Calvary melee rather than a 1770's land battle. My gripe was units routing would run into and past enemy units, then reform and launch a coordinated attack, usually a flank attack. This is silly and did not happen, ever! Units that run away are either falling back AWAY from the enemy in a somewhat orderly fashion or they are broken/shattered and running away from the battle altogether. Units that are broken or shattered do not come back they are done for the day, They certainly would not return with the ability to mount an attack! Units that surrender in this period would enter into contract to not take up arms against there captor. The 1700's had some pretty strict rules of war which all European nations followed, that is but one of them. No one wanted to serve in the colonies or the Caribbean the troops were not the greatest quality, they would run from the sound of their own guns, seriously! The British did deploy good troops to the US and the US troops became very good fighters mainly because it was their land. Battles were slow and ponderous, movement was methodical and calculated. In the Bunker Hill battle the British AI attack in 1 and 2 units rout come back over and over. Overall it seems there is no advantage to holding the high ground, any unit can capture and use cannon friend or enemy and with equal efficiency and can all run like Kenyans! So many positive things are in place just need to get the mechanics worked out. Slow it down add group formations, add group orders. Unit morale is needed, routing units need to be gone from battle and not able to return until the next fight. Units that need to fall back should do just that fall BACK, if they fall forward into enemy units they are routed. I have screenshots of this happening.
Naval battles are also messy and could use formations and orders and where is the raking fire advantage? I'll stop at land for now, work time 😞