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Doomed

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  1. Budgets and Fleet Sizes still seem extremely high. In my current game which was started in 1890 and reached about 1917 the French have 625 ships (including just over 200 Armoured Cruisers)
  2. I'm finding the game hangs on the first turn even if I dont do anything at all. So I start a new game as the UK and as soon as the world map comes up hit Next Turn. At that point the game hangs
  3. I'm seeing the same both for me and the AI. Just had a battle where an Japanese CA had 100% to hit despite smokescreens and according to the display both Flooding and Damage penalties The range was short but the crew was only Trained
  4. I'm also getting a hang every turn with the "Building Ships" popup showing. (Reported in-game) The game can be saved and reloaded but the same issue occurs at the end of the next turn. It may not be relevant but I always get an event pop-up wheh I reload the saved game This is with an existing pre RP3 saved game I also think everyone has too much money - I've blockaded the Russians for some time and they still have +7% growth and 765,000,000 in their naval budget I've since started a new game and am not seeing the hang
  5. I've had the same with a similarly sized Battle(UK vs Austria in my case). The battle ends, the results screen is viewable but then the game hangs on the next loading screen
  6. I can confirm that a Convoy battle which resulted in the black screen now ends properly
  7. Is it rude to quote yourself ? So I've now had 4 convoy battles - all resulted in the black screen and 4 non convoy battles all of which ended properly
  8. I get exactly the same although in this case I'm attacking the convoy. This was with a new campaign
  9. I had the same in the 1890 scenario - a German battleship with 12.5" guns had much greater accuracy (going up to 100%) than any of my ships despite having much the same Pitch and Roll. All it's other guns seem to be in the same bracket as mine and I never noticed such a huge disparity with any other German ship
  10. I'm noticing that with a 1890 start that flooding seems a bit excessive. I just had a 4,000 ton CA with standard bulkheads (both in terms of type and quantity) sink from the flooding caused by a partial penetration from a 1.9" gun.
  11. I'd like to have seen a 3rd option - OK for the moment. I can't see the point of adding more hulls whilst there are several outstanding gameplay issues still be sorted. On the other hand if new hulls can be added without impacting the gameplay coding then it wouldn't do any harm but like a couple of the posters above I'd like to see the early eras given some attention. I also agree with Skoggatt that they should have gone for a narrower time range to start with to keep things manageable. There's plenty of technological change from 1890-1925 to keep us occupied and the big gun brigade can have the Duilio
  12. I'd agree with Steeltrap on this one. I also want to see the basic gameplay sorted out before worrying about more cosmetic options.
  13. For me the most important part is the formation improvements. Having ships being able to manoeuvre in formation seems to me a fairly basic requirement of a Naval gamer
  14. I don't know how relevant this is but I did notice this quote with regard to HMS Renown 'Deputy Controller said the ship could best deal with the German Scharnhorsts at about 18,000 yds and 45° bearing. Friedman, Norman. The British Battleship 1906-1946 . Pen and Sword. Kindle Edition. ' Its in a section regarding armour protection following the loss of Hood. However earlier in the same page it states that both the QE's and KGV's should fight beam on against the Bismarck. So it would seem to me that angling for better armour protection was considered but like all things it would depend on a number of considerations.
  15. Some random thoughts 1. I'm not convinced that ships should be able to reduce flotation damage during a battle. I think they should be able to stop flooding but maybe only larger ships might have the capacity to pump out water. In my most recent battle a 1904 torpedo boat went from red flotation back up to 60% or so. 2. Guns seem a bit too difficult to knock out especially on smaller ships where they are only shielded. I don't know if its modeled or not but I would hope to see shielded guns knocked out by crew casualties (whether by having crew or abstracted). It may just be a textual thing but I've never seen Turret armour mentioned on the log. 3 I may be mistaken but torpedoes always seemed to be aimed correctly. So if the target doesn't change course or speed it gets hit From my reading in real life torpedoes did miss even in ideal conditions because of human error.
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