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WelshZeCorgi

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Everything posted by WelshZeCorgi

  1. Any chance that dud shells/torpedoes/what have you, are implemented? Also component malfunctions? Like when the prince of Wales had teething problems, causing the turret or gun to not work when it first started its attack on the Bismark? Edit: Y turret jammed. "Wikipedia" Prince of Wales also survived a 15" dud shell from Bismark hitting amidships, ending up near the after boiler rooms. Talk about a 2 for 1. Maybe there should be a reliability aspect. Like new and very old ships, repaired damage from previous battles should suffer from reliability issues. Or rushing construction of a ship.
  2. I think this game is pretty good for the alpha stage. Great asthetics and graphics, amazing sound design, interesting slow-tension building gameplay. My only complaint is that it feels most of the time, you're just sitting there watching your battle plan play out, though that may change with the campaign that is planned.
  3. I read the description for how radio is supposed to fit into the game but it's vague. Is it just going to be +/- aim % depending on whether or not a unit is in the radio range?
  4. Can you make player controlled ships automatically try to evade when torpedoes are detected? Sometimes the pretty fireworks distract from fleet movement, and I highly doubt real admirals had to babysit their ships, not allowing them to dodge incoming torpedoes unless he gave the specific order. It would be even better if you can have a one and done button for your ships to have certain evasive actions like snaking, so you're not sitting there constantly clicking left and right, mindlessly. Also collisions between friendly or enemy ships don't do any damage. Is that planned to happen in game?
  5. I would love it if you got to design and fight cv's. I imagine it would be doable, implementing the "naval air battle" as just you commanding the strike force (or not if they don't find their target, or even attack friendlies due to misidentification.) And you can also command carriers when they're under attack, dodging torpedo and dive bombers while what CAP you have try to defend the fleet.
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