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desphex

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  1. Was just wondering what it is with the fuel economy of ships in the game do they all secretly have nuclear reactors powering them? I mean i made a random 1921 destroyer for fun weighing in at 1280Tons on a 1567Tons Max load, with minimal range, oil fired and simple turbines as engines it reaches an average 35knots top speed. which sounds normal but even with the shortest range it has an operational range of 10.232km (5.525Nmi (Nautical Miles)) on a fuel tonnage of only 32Tons. even with an engine efficiency of 102.2% thats a 319.75km (172.66 Nmi) per Ton of Fuel oil. No matter how you look at it it's no where near realistic or even somewhat if your blind dumb and drunk kind of realistic, depending on the nation the average milage per ton of fuel ranges from around 11km(5.7Nmi) per ton of fuel for french destroyers to 22km (12.1Nmi) per ton of fuel for british destroyers of the 1920's. Also the tonnage of fuel is far off from realistic 32Tons? on average a 1920's destroyer carries in between 390 to 530 tons of fuel oil depending on the size of the destroyer and the nation it's from. Will this be adressed at some point or will we find warp engines comming soon to our ships for that additional speed and economy boost? But seriously tho would be nice to see if this could be fixed to a point that you can actualy say that it's somewhat realistic, especialy for a game like this where a lot of work has been put into to make it as good and near realistic as possible.
  2. Is it me or does the AI go mental on it's armor thinkness on modern battleships when in custom battles? I've come across multiple engagements where i'm sailing my tiny 44 to 67k displacement battleship at 28 to 30 knots armed with 8/9 14/15 inch guns and decently armored 35/38cm belt and 20/22cm thick deck armor only to stumble upon the AI's 90.000+ displacement battleship steaming at 27 to 31 knots with a simular main armement as me and a 70cm to 90cm armored belt.... so when i keep at long range for plunging fire i miss more then i hit untill my ammo runs out and we both sail away slightly damaged or when i close into the AI all i get to see is my shells simple bounce off the side while i get pummeled at that close a range and see my ships sleep with the fishes. I mean even with 18 inch guns you need to get pretty much into less then 10km range to try and penetrate that much armor 16 inch guns need to get within 5km range to try it and thats just to much, feels like the AI needs more restriction in how thick it is allowed to make. Cuz realy almost 1m of krupps IV armor, why not just give it a force shield to go with it just to make sure no gun can harm it...
  3. I'm not proposing banning pocket battleships, first off pocket battleships weren't all that small in terms of length and beam they where just somewhat less wide then ww1 dreadnoughts, compared to the latest ww2 type capital ships they where dwarfs but so was every other treaty build capital ship aswell. My main point was the around 60% penalty the so called light cruiser hulls gain when ship hulls bigger then them selfs target them get. Now if it's like Ram said: Then i dont see the purpose of the 8 (and 7) inch size main guns to be available for em, yes you could place such a gun size on such a ship, but the chance of that ship being the 2nd comming of the hms Captain is pretty large. And if not then look at the 1936A narvik class destroyers they had big (5.9 inch) guns for there class but those guns also caused more then enough troubles, enough that the next series of those destroyers went back to 5 inch guns again. But all this is besides the point, this post was about what criteria the game differentiation uses between heavy and light cruisers. Now if it's like Ramjb said it is then thas fine with me. But if this game is suppose to be as close to realistic as possible then the so called "True" light cruisers should no longer have acces to gun sizes above 6 inch from the 1930's onward otherwise the game is no longer realistic. Since in the 1930's the londen naval treaty clearly outlined the diffence between naming a cruiser a heavy or light cruiser, which is that any cruiser with a main gun armement bigger then 6.2 inches is a defacto heavy cruiser. Thus i'de say that the "True"light cruiser should no longer have acces to 7 or 8 inch guns in the 1930's, to stay true to the so called realistic aspect of the game. Or the way the game sees and labels what cruiser is what should be altered to gun size recognition and all cruiser hulls be pooled into 1 pool, but this would then again be unfair against the small flotilla leader type cruiser hulls.
  4. I agree for the most part with all of it and certainly can understand the stand and viewpoints of it all, but in my honest opinion being able to put 2 single 8 inch guns on what is called a "True" light cruiser is a bit overkill. Especialy around the 1920's point in game as you can make mean heavy cruiser (hull) killers out of them that way which kind of upsets the balance. In my perspective, those hulls should be limited to a maximum size of 6 inch guns around 1920 orso. On a side note Realy loving the game so far, hoping to se more autentic german Armored/protected cruiser hulls later on in the game.
  5. I've noticed that when playing as or against german (and possibly Austro-hungary) some ships ingame are named ersatz "name of ship", this in reality never happend outside of reserving names for ships to be constructed on paper as the word ersatz means something allong the line of "to replace". It would be nice if this could be corrected since it's really odd to see a ship sailing named "to replace Goeben" for example.
  6. It's fairly easy in the game to figure out what tech lvl guns the enemy ai ship has just look at the model of the turret every generation increase has a (slightly) different looking turret design. tho i agree on that it's hard to see if it uses normal heavy or super heavy shells.
  7. I've been wondering what is currently the decisive factor that decides what class a ship is within the game? is it a preset directive or pool that says this hull is and will always be this type of vessel? This is something that realy gets odd and confusing around the 1920's ingame when you can put light cruiser main armement on the designated heavy cruiser hull and it stays a heavy cruiser, and simularly you can put heavy cruiser main armement on light cruiser hulls and it stays a light cruiser ingame. This causes some issues in the game as heavy cruiser hulls get an around 60% penalty when firing on light cruisers since light cruiser hulls are for some reason seen as a smaller and lesser vessel which is somewhat odd in itself but i'll get back to that in a bit. Atm you can pummel heavy cruisers with light cruiser hulls equipped with heavy cruiser armement and enjoy that near 60% reduction in hit chance vs you, which often is the case against when the ai designs light cruisers. In reality the thing that decided what a heavy or light cruiser is was a clause on the 1930's londen naval treaty saying any main gun battery with a size bigger then 155mm (6.2 inch) is a heavy cruiser and any main gun battery with a size up to 155mm (6.2 inch) is a light cruiser. So at this point i'de say either restrict the light cruiser class hulls to a max of 152mm (6inch) guns and heavy cruiser class to start at 178mm (7 inch) guns to quick fix this, or pool all light and heavy cruiser hulls together into 1 pool and let the main gun size be the decisive factor on what is by the game as a light or heavy cruiser. Now back to size penalty this in it self is a bit bonkers the difference in dimentions (lenght, beam, draught) between light and heavy cruisers was in most navies minimal at best averaging in a 10 to 15m in overal lengh and around 1.5 to 2m in width difference between heavy and light cruiser. (Tho some navies Like the IJN had bigger diffences of up to 40m in lenght and up to 5m in width diffence). Overal the near 60% penalty a heavy cruiser incurs on it's accuraty vs a light cruiser is to much at most this should be around 10%, unless ofcourse you calculate that penalty on difference in displacement but that in itself is also kinda bonkers. I hope this can get adressed in someway as it's kind of impractical and balance breaking between heavy and light cruisers at the moment.
  8. Hi i'm new here and love the game so far. i like to try to build ships as close to real ships as possible but noticed that when it comes to attempting to replicating the german armored cruisers it's simply impossible. At the moment the size of the casemate guns for armored cruisers stops at 127mm (5inch), while the german armored cruisers had 150mm (5.9 inch) casemates and in the case of the scharnhorst class it had 210mm (8.3 inch) casemates even. I'm not expecting to see those precise calibers in the game but it would be nice if casemate guns from the armored cruisers models could go up to 203mm (8inch) instead of capping them at 127mm (5inch).
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