Jump to content
Game-Labs Forum

doublebuck

Members2
  • Posts

    222
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by doublebuck

  1. <You can also capture both enemy ships in the first battle so you can bring 3 ships to the 2nd battle.> Hi Panda, are you sure about that? I remember when I captured both ships and when I got to the harbor there was only 1 officer in the shop to put on only 1 ship so I could only bring 2 ships to that battle not 3. Just saying maybe in your game you got more officers than I and more REP?
  2. I will say in the computer launcher backer build version of the game you can always read the news and recent patch notes easy but of the steam version I don't see where that shows up for when it is downloading and done and it shows I can read the news of what was downloaded so I click it and it takes me to what I would call main news about the game but it never shows the patch notes of the file that was just downloaded on steam. Help us out on the steam version patch notes make it the same as launcher version when the file is downloaded as any game on steam you click to read news make it the patch note news for that is what would be the most recent news anyway!
  3. Hey Panda, are you saying trophy's that just sit in our harbor cost us maintenance? If I have 4 trophy's that I have not sold or made to be mine that they actually costs me money to keep in my harbor before I gain enough rep to unlock them?
  4. You may give us a choice option for the mini map but do NOT take it away from all of us. It is a feature in this game.
  5. The only caveat I will mention to this is that it does work for the small cutter of 200IBS but the small sloop that can only hold 100IBS that won't work, which is the only ship in the game I don't like.
  6. Wow, your just one player whom noticed all that you listed here. This is why I hope they do NOT push the game to steam just for a money grab. They did that with UGCW and much later Panda had to make a UI mod to correct many things that didn't work correctly and there are a few things he can't do due to the game code limits. The only reason I am saying this is I want this game to be the best game ever and for them to take the time to create it so everything works correctly. Whatever tech that have in this game please just make sure it works before you rush it to steam. How many guides are on steam about UGCW of all the things that don't work right so when your playing you won't pick something that doesn't work right. Just saying!
  7. I could be wrong, but I would think that you found an unintended exploit. Have fun with it for now for it should get corrected or fixed.
  8. No idea, I played many campaigns and I noticed my name appears more in the British than the American campaigns and yes sometimes I don't see it at all so you asked a good question in thought.
  9. Other than naming the specific battle so I would know what the objective is in that battle determines what I need to do? There are a few sea battles in each campaign that we are out gunned and out classed and it all depends upon the objective for what we have to do. As for 3rd rates and again depending on the objective I will hit it with a few ships and I might sacrifice one of them in order for my other ships to get to each end of the 3rd rate so they can hit it without the 3rd rate shooting at them and just rinse and repeat the attack. You can always try to take one out with an explosives ship but if you want to capture it then you will have to surround it and use concentrate fire and hopefully you will be able to capture it. The ship that I say I sacrifice is usually has a ship that has repair kit on it which helps to make repairs while it is taking some of those broadsides but as you mentioned they are deadly and my ships could give up which is a chance I take. Now, it if the mission is just to get a transport ship and then the wolf pack of heavy's come after you then that is a different breed of battle. I am sure a few here could give you better tips than what I could sorry.
  10. William, you have countered me in nearly every post that I make about this game. Take some tips from what Panda writes, he, is a true diplomat and you aren't and neither am I so yes, we will agree to disagree for I don't like you at all! Always read the Title of the post. This was for Hope meaning maybe a DEV would read this before the game is totally made and just maybe he would consider or even understand where I am coming from on this issue about land cannon units and how I see them equal to captured ships as rewards only in this new game. This issue, topic was to be the last time I would bring this up but of course you had to stick your nose into this because that is your personality here which reminds me it is similar to a dictator so maybe just maybe I could compare you to two historical men of how they were when they were just starting out, Hitler and Stalin.
  11. William, I have no clue about you. In my main point I am not talking about ships cannons so get that out of your head! You guys play the game and I do too and I have played many campaigns. Once the campaigns were put into this game I have been playing them all so I have witnessed all the changes. The only war ships that doesn't come with cannons is the freaking ones you buy from the shop so William, stop putting words into my mouth! I never said or wanted a war ship that I captured to not have any guns so please get with the program! If I capture a ship it is my reward if I capture a land cannon unit it is not my reward and I want it and it would not break the game so are you saying all the ships that we capture break the game? NO!!!!!!!! So that is a double standard!!!! Whether it's a discount to repair a gun on a ship you capture as part of the cost is if the DEV didn't think about that and gave us a discount so what my point on this issue that it is a non issue to me. Look at the Title. Let a DEV say if something is cheating or unintentional not you! Land cannon units are not prisoners and shouldn't be treated as such in this game and I said I don't care that they changed that my marines can no longer convert to cannon units like they did earlier. All I am saying is land cannon units should be treated like ships which are 100% reward which doesn't break the game. William must be on a power trip!
  12. The only problem I see with what you want at this point in the game development just concerns me a little due to the huge mistake the DEV made back in the days of UGCW where they made the first battle of the Union and CSA campaigns so hard to get a victory and many failed even on easy difficulty so as long as it was within the 2 two hour window on steam they refunded the game so I assume the DEV lost some good ole bucks. All, I am pointing out is if the DEV creates a game so difficult and only caters to the RTS diehards then we might have a repeat of history if you know what I mean.
  13. The same button you use to board is also the button you use to break off boarding the only thing I will mention is you may have to press that button a few times for it to work.
  14. I don't think they should use the same mechanic of sea and land they are both different so what your telling me is the DEVs here may fall to the same problems like they did with UGCW when they went away after three patches if I remember correctly. I don't see how hard it could be if you can program that I captured a ship and that ship is 100% mine as long as I keep it I could sell it or rep it and repair it and if I did that it is mine so if you can program that then I think you could also program land units such as supply wagon and cannon units you could treat them the same way as you do with ships. It is as simple as a unit on the ocean or land. I guess it looks to me like the DEV is taken the easy way instead of the better productive way. Go back two months they could do it then but not now?
  15. Fine and dandy, but I think you are wrong with no disrespect to you. I don't care about the UGCW mechanics that are not apart of this new game that they moved on to so they walked away and you as a modder you do your thing with that old game but I am not sure what you do in this new game but the part I think you're wrong about is when it comes to the 100% ships that we capture as rewards regardless of any mechanic. Currently there is no need for the player to have ship cannons in the shop slot for when you unlock the ship with rep you must repair it and when you do that, if it was missing 5 guns on that ship the game auto restores them as it is a part of the cost to you so that ship after you repaired becomes 100%. It's just like rifles in the shop if you don't have enough rifles there is a generic unlimited rifles for you to make a unit. In the end you put an officer and crew on it that ship and it is your 100%. I don't like double standards when it comes to ships and land cannon units. As for land cannon units that we captured we own them why can't you see that I am not asking to have that unit in my navy though I would like it as it use to be but what I want is to make sure that we get to keep all those cannons we used in that battle as rewards for us. I could even make a case that if I capture 500 prisoners I should get a high percentage of their rifles for that would happen in the real world. I don't know what problems they had with land cannon units and why they changed it but I think it's a lack of being productive or creative. There are only a few things involved in a land battle. Supply wagons, cannon units, and infantry, did I forget any thing? How hard can it be? Infantry that are captured ok you only want us to have a % like in old UGCW fine but don't treat supply wagons and cannons like that for that is being a double standard compared to how they deal with 100% rewards for the ships we capture and use. Come Panda, you have to agree that currently disbanding a captured cannon unit just before the battle ends just to maybe get 1 or 2 cannons in you armory is lame. Are you aware if you forget to do that even though you captured 10 cannons you get no credit for capturing them and you get zero cannons from that battle I know it because it has happened to me.
  16. 2) In UGCW, in every battle where the enemy had cannons and you destroyed them you always got a small percentage of their cannons sure not 100% though however, when this new game started the campaigns we got all the cannons because we took them over and used the cannon unit unlike what you can't do in UGCW. My point is (land cannons) and (sea ships) are not prisoners so they should not be treated like prisoners like in the old game of UGCW and in this new game when we talk about prisoners and we get a small percentage of their guns. In this new game I don't think of cannons as prisoners or treat them the same way like in the old game. UGCW prisoners percentages shouldn't be expected in this new game when it comes to (ships) and (land cannons). It might be like apples and oranges sure they are fruit and games but these two games are different enough from each other. The reason we should get 100% of the cannons is because we get 100% of the ships we capture for they are a PHYSICAL ASSET that we use in the current battle so it is in 100% in our force unlike what you can't do in UGCW so you shouldn't expect the same standards. You make it look like a sin for me wanting 100% of the land cannons I capture and use in that battle so in UGCW that would be a sin but not in this new game. If I have not made my case for this clear I don't know what else I could write?
  17. My final thoughts on cannon units. When I started playing this backer build many months ago my wonderful surprise was in land battles we can take over an enemy cannon unit and use it in that whole battle and if a war ship crew took that unit over when the battle ended we got the cannons in our inventory but not the unit however if we captured the enemy cannon unit with our transport ships marine units then that unit would become a cannon unit on our transport ship and I thought that was fantastic and that is the way it would be in real life. Now, what I wrote above was taken away from us and I don't know the reasons why? Are you afraid it would break the economy? If so, then adjust the pricing of everything. Sure, we can still capture the enemy cannon unit and use it in that current battle but we must remember before the battle ends to abandon it just so we might gain 1 or 2 cannons in our inventory which is sad when you consider we can capture say up to 20 guns and use them all in that battle so we have them as a part of our force but if we don't disband them before the timer runs out we get none of them which is not realistic. If you don't want us to have a marine cannon unit if we don't have the tech then fine but pretty please let us keep all the cannons we captured and used in that battle as a reward and put them into our inventory (armory) of such like the rewards when we capture ships I would like to see that to be fair. My point is, if I capture 10 cannons in a land battle and get to use them in that battle then they are mine and I should keep them as a reward so why can't you agree to this point? If, in a sea battle I capture a ship so I get to use it in that battle just like the land cannon unit then it is mine in that battle and as the ship becomes a reward and shows up in my harbor as a trophy so all I am saying is it makes no sense to me if the enemy lost 10 cannons to me and I used them but now we have to disband it before the battle ends just to maybe get one cannon out of 10 which makes no sense and sucks! Bottom line is, if I capture three enemy land cannon units which might total 9-12 cannons I don't see why we should now have to disband them by the end of battle and if we do that we might get 1 cannon in our harbor and that is the only way for the game to know we had them? All I want is, if I capture 12 cannons in a land battle then I should get all 12 of those cannons it's the only thing that makes sense to me and the game should know we captured them so we shouldn't have to disband all those cannon units before the battle ends and by doing that we might get 1 cannon woopy doo. I want all the cannons I capture just like all the ships I capture so please let me have them! Is this too much to ask for?
  18. Thanks. I just ran it now and it is back to normal. What I meant was when you are in the harbor and you click onto one of your ships you go to the upper right where you have a slider to add crew to your ship or decrease the crew by putting a checkmark into the block below the slider that is RESERVES so when you do that they will go to your reserve pool and last night instead of it showing the word after the checkmark block RESERVES it showed WINDOWS MODE which was odd. It's not doing that now so this might have been a glitch.
  19. I was playing hard difficulty and I notice there is no limit on deploying any ship in the slots so is that a bug or intended for hard difficulty play? Also in the harbor when you are editing your crew and can send some of them to the reserves instead of reserves it shows windows mode and not RESERVES so what I am saying is I am not sending my troops to windows mode? Thought you should know?
  20. Great point! Thanks for pointing it out I spend way too much time trying to put what ships I want into the battle deploy spots due to it's limits on the scroll. Sometimes there is big gap of space where my ships should be listed for me to select and I have to play around with it just to get the ship I want to deploy. Sometimes when I do get a chance to select the ship I want it auto deploys another ship with it that I then have to deselect so in others words it is flawed in some ways and if your saying it's a list of 8 then they do need to work on it to improve it to be able to list all of our ships in the scroll deploy window.
  21. Yeah, I went though a whole American campaign and never once got the tech for cannons for my infantry. As for guns for ships I did the Escape instead of Bunker Hill and had a few captures so I had ships I didn't have to buy a ship and put guns on it but I found more of a problem with money. Sure the shop at this point has no guns for ships and even officers to man the ships I captured were zilch. I did sell some ship guns to the shop so I had some in the shop and they eventually come as others have mentioned. The only nice thing is by doing the first two sea battles instead of Bunker is if you can capture a lot of ships you can do different things like get rep, own a ship, dismount the guns then sell the ship and you will have a few guns in your inventory so if you buy a ship which comes with no guns you will have some in your inventory early in the game. The only bad thing skipping Bunker Hill is I ended up with too many ships that I couldn't afford so I broke the bank and I missed out on developing two good infantry units. Sorry I may have went off topic a little but don't slam me for giving some info!
  22. True but do you bother to read what they prompt you as the battle starts so all I am saying is go ahead make it life or death but in this case it is not that. You might think so and I just played it again and left that bastard ship and one other and the time ran out and because all my ships are on the ocean I got a victory so you do not have to wipe out the enemy to win but you can't go to the borders for retreat. I think some of you guys always gets me wrong. This game and it's battles can be played many ways and that some of the battles are hit and run and there is no shame in sparing your fleet at that point. You can always do more than the next guy. Nobody is saying we should retreat the moment the battle starts but when a battle reflects at a point to retreat then a safe zone should be available for the fleet to retreat.
  23. I don't think any of us mentioned AI control and I too never use it so you have not noticed it takes much more time to line it up for boarding most of the time?
  24. With all the updates it seems we have to end the chapter manually instead of the last battle in the chapter for some of the POI's to execute. A turn should be just like it states one turn. Most games that are turn based 1 equals 1 duration so my POV is if I set a POI then I complete one battle that should satisfy the 1 duration. I know this is not the case I am just saying I would like it that way.
×
×
  • Create New...