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liaxelot

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Posts posted by liaxelot

  1. something very important to me

    but can be too hard to finalize and do is to represent the coasts

    it would add a huge strategic dimension to the game with fortress bastions and casemates in defense

    port battles could even take place and the straits and other natural canals would then take on their full meaning

    like gibraltar, bosphore, marmara sea, channel and many others in the world

    many coastal battles have had a lasting influence on many world conflicts.

    examples of coastal battles and I don't know everything: dardanelles (bosphorus), tsushima, port arthur, mers el kebirs, the preparation of the d-day (without planes.... yes..) and plenty other !

     

    it coulded be a rel advantage to the game,

    the sea without coast... is not normal... but i can understand difficult to realize in good condition (without fall of FPS !!)

     

    and please more and earliest cargo ship

    only one and a very late design.... for the period in game

    but  very good job    and congrat !

    • Like 1
  2. good ! here is the long awaited campaign

    well !!

    we have no strategic influence on the game we just have the level of construction ?? so ok the tactical side in real time is great but what a pity not to have a campaign system similar to a war at sea for example or at least a system where the player decides the movements of these units on the large scale map !

    there, we have a more or less hazardous system ... what a disappointment I do not know if this is the final campain model .... but clearly strategic side, it is failed in my opinion !

    No  ? i m alone whis that ? what did you think ?

  3. 33 minutes ago, madham82 said:

    Or at least is a toggleable realism option, for duds too. 

    YES an option for dud torpedoe ! i m agree

    something else very very important it is absolutely necessary to establish the damage caused by the collision it is completely unrealistic that a ship hit in full flank by another at full speed does not suffer any damage !!

  4. ok everything you say about launching a torpedo is ok and i agree

    what i said is that the game needs a percentage of failed torpedoes! as in reality and this percentage would increase with the angle of strike the means of escape with the torpedo is precisely to impose a strong angle of attack on them which prevented their detonation! this by turning towards it or by moving away but by increasing their angle of attaque so that it ricochets without exploding failing to avoid them

    at that time magnetic detonators were very young and very inefficient when they existed

  5. 16 hours ago, SiWi said:

     

    As the point that there are no duds:

    true but true for the guns as well.

     

    yes i m agree !

    but a shell 600kg of steel at 800km/h  make damaged even without exploded ! a hole les  than an explode but damaged as well

    a torpedo at 50km/h make just a big noise like "bang" if it not explode ! nothing else !

    And I think that the failed torpedo was much more frequent than the shells... specialy in earlier periode and in the us navy  for   exemple !

    so to equilibrate the game the torpedo would have percentage dud

    my opinion !

     

  6. h

    hi all

    i think the torpedo in the game are too strong ! or more exactly too efficient !

    the torpedos never misse, never false, never hit without explosion, torpedo explode too easier specialy at short angle .

    i never see a dud torpedo in game ! is it not implement ? next upgrade perhaps ?

    it should be ! today the torpedos boat and destroyers are too dangerous for battle ship, more than in reallity

    I tried many missions with destroyers against a big ship, me with desrtoyer or AI with these destroyers, the big ship lost each time !

    the torpedo need to have dud percentage !  sure ! specialy when they hit with bad angle like in reality , or it is guided torpedos with magnetic detonat.......?

     

  7. my test custom mission

    french nation 1920  1BC 1BB 1CA 1 CL against  china 1902 4BC 4 BB   no prob (except colision without any damage)

    japan nation 1910 3 BB 3 CA against italian 1910 3BB 2CA 2torpboat  (except colision without any damage)

    russian 1930 4 torp boat against GB  1930 1BB no prob

    except at the start of mission when AI select his boat no prob just more longer wait since last upgrad

  8.  

    hi all ! i like this game,

    now what we need is DYNAMIC CAMPAIGN, and some adjustements

    for exemple : the size of turret sould be not only related to the caliber of gun but also to the number of these guns   
    double gun turret sould be smaller than a quad turret
    other thing very important : COLLISION DAMAGE should be modeled and most importantly should exist !

     i m impatient, it pass the alfa

  9. hello,

    it would be interesting to limit the number of ordinary balls, like the chains or double 

    - first that would be historic, no ammunition was unlimited!

    - two, that would prevent stupid players from attacking heavy units with small, fast boats unable to sink you, staying at a distance and shooting from afar to exhaust you morally and waste your time

    classic exemple indianman attaking by neuchatel or smaller boat for 2 hours score 0-0 the stupid guy on small boat re tag !! and again and again !!! for nothing just loose time !! with limited amunition (like in reallity)  that would not be possible !   not  true ?

  10. or soluce  is to limited the period !!

    1870-80 to 1920.... even  during the WW1  the aicraft  apears as a great war machine !

    and the sub-marine ?  in fact to be realiste the game as to move to war at sea, not only with the dreadnought but whis the all war machine of the 2 WW

    yes what a job !!! but to be realist.... it s  my opinion,  not easy yes but the best way i think

  11. not stupid ! i m agree

    in any case whatever the system chosen a dynamic campaign is needed, with the main objective of logistical support for the forces on the ground

    because in all conflicts of history war at sea has been a struggle to maintain supply routes!

    eccept landing operations, warship duels are only  propaganda, and panache for the glory

    the real sinews of war at sea is losgistic support specialy if the carrier aicraft are not in the game !

     

    • Like 1
  12. hi     ,

    is there any plan to have a dynamic campaign in future ? where we can joice our camp british french US or more country and place of world

    better than a suite of mission ... .. .

    thx  kind regard

  13. i forget something also very importante

    when the ship crash together, they need to have damage !! and  large damage if a little ship is hit by a bigger one on his side at full speed !.. .. .  normally it is finish for him !

  14. hi all

    here my opinion after the last patch, not to be negative but for constructive criticism

    happy ! well ! the new hull and division system ara good ! all we need now is a campain

    but, what a pity not to have also made quadruple turrets for secondary armament
    Like on dunkerque class... for exemple

    and now i think the most importante before campain is to creat save systeme

    it is very boring to remake all the time our boat ! the possibility to create all the boat for a battle could be an good idea too

     a system to save during battle  ! some time we have not 3 hour to play ....

     i hope  the campain was dynamic ! our action influence the conflict and war ....

    a lineare campaign (suite of mission ) would not be interesting

     

    kind regard

    and congrat for the job

     

    • Like 2
  15. will there be battles near the coasts?
    near coast and island with fort
    and battles in gulf and strait like gibraltar, marmara sea, the channel....
    with or without costal battery support
    or  small vessel like pt boat support ?
     
    for exemple to remake the battle of dardanelles during   WW1
     
     
    • Like 4
  16. Whomst'd've +1

    and  when could we expect quad turret for french navy and royal navy (to built dunkerque,  richelieu , king george V)

    can we  built ship   for the AI ... because  AI's boat are often unrealist ! too faster and turret  every where on boat !

    generaly too much gun

     

    • Like 1
  17. for me the firts thing to  do is to modify the speed of boat
    or more exactly the way of AI built ship  too faster than in reality !
    the ships of that era could not reach this hight speeds
    a cruiser or dreanought that held 30 knots was already a lot !!
    the terrible french destroyer class fantasque still holds the speed record for "traditional" warships with 42.5 knots
    it moved nearly 4000 tonnes of water, so at almost 85km / h ! imagine it is simply amazing !
    the heavy cruiser and dreadnought can t do  this
    they are too heay it is  not realistic,even our day the heavy warship (like aircraft carrier) have max speed around 30 knots , somes a little more perhaps
    this speed 30 knots seems to be the best economic ratio reliability and efficiency
    most of the navy retains that even today !
    and i hope the consomption and ranged will be do in the game too
    this monsters of several thousand tonnes at 30 knots empty there tank in few days  perhaps few hours !
    so the diesel engine have too be implemented in the game too ...  for interresting campaign (exemple :  the graff spee)
     
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