Jump to content
Game-Labs Forum

Proteus

Members2
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

8 Neutral

About Proteus

  • Rank
    Landsmen
  1. Visibility could do with looking at so destroyers and light cruisers don't pop out of nowhere. AI doing weird things to the formation when lead ship gets damaged. Too many flash fires. The weather doesn't match the weather report. I've also noticed ai ships with large turning radius turn sharper than they should. Some ships have guns under water or pointing to the sky when firing during a turn. Helmsmen have too large a rum ration. To be honest I think the campaign will change our designs from speed boats with guns and charging tactics when we see how
  2. I spent over 20 years on the trawlers and we could spot other boats quite easily at 6 nmiles, 3 nmiles in bad weather. I'm talking 50ft inshore boats so how the lookouts on these ships cannot see a 9000 ton 300+ foot cruiser in broad daylight until it is within it's 4.5km torpedo range is beyond me. I am really hoping for a realistic campaign but I fear it's just going to be gamey without major improvements on the weather and it's effects on different size ships and the visibility.
  3. Happened to me doing one of the destroyers missions, divided my fleet of 13 destroyers (my design gave me 5) into 2 fives and a three. I put the fives on AI which were doing a good job of keeping distance and splitting the enemy fleet. My 3 were doing great, sinking 5 enemy even after losing one to ammo dem. The problem became apparent when one of my remaining 2 got damaged and I split him off with RTB orders. I tried attaching 2 of my original design of 5 to my remaining destroyer when no matter what I did They just wanted to make pretty wake designs in the sea. There was no torps about and t
  4. I had my line of 5 battleships broadside to the enemy and they just sat there not firing anything. They were showing over 9% accuracy but just not firing. Triple 18's 1 fore and aft and 1 amidships. I had already caused damage earlier, I was up against 3bb, 3hc, 3lc, and 3dd's. Range started at 30k after deposing the cruisers my ships refused to shoot all the while keeping my broadside on them
×
×
  • Create New...