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AfricanWarrior

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Everything posted by AfricanWarrior

  1. Before we get the campaign - or alongside it - I wish that the designer should be worked on more. I made a thread about it which I'll link to but the major thing I'd want is to replace the node snap points with a centerline.
  2. Placement: Nodes v Centerline. I've found that the use of nodes to dictate where certain parts of the ship's structure should attach to the ship (superstructure, funnels, barbettes etc) is one of the most restrictive systems when it comes to giving a player the freedom to design their ship. Even now with the addition of Nelson-like points for the normal Yamato hull I find it hard to squeeze in a few turrets. The use of a centerline snapping point with some restriction on the ends will give the player more options when it comes to barbette and superstructure placement allowing for more crafty designs. Barbettes Barbettes can also be given a revamp. My idea is having them separated into two categories; Main Barbettes and Secondary Barbettes. These barbettes will be able to fit any turret in the given gun categories, morphing to fit the size of the given gun mount. Secondary barbettes should also be able to mounted on the ship's sides if possible allowing for more extensive secondary mounts. Plus the limits on barbettes should be removed so that one can freely replicate designs like the New York-class. An Argument for Modularity I have read previous posts regarding the topic of modular ship hulls and difficulties with the AI and some players new to the naval scene, but it can be implemented alongside the default hull presets as an "advanced option". The hull presets can be a the main method of building ships in the game but modularity can be a sort of option hidden away in the settings menu or the like. if this does get implemented, there are a few key features I'd like to see in it; Separation of sections into fore, midships and aft. Various options for flush-decked ships and low quarter-decked ships, as well as an option for a "deck of casemates" for flush-decked ships An overall width control and separate length controls for the three ship sections or a length control for only the midships section. Other Suggestions Though they aren't numerous, I found a lot of good ideas at disc's thread; Though here are a few; Separate turret models and gun quality: Turret models should be grouped according to their specific nations whilst gun quality should be a drop-down menu in the main gun category. Thus a Mark-5 British gun is a different model from a Mark-5 German gun. (I'll add more in the coming days)
  3. Playing the game for a while on my less-than-stellar laptop has gone well so far, though adding a few more options to play around with the graphics might be a bit more beneficial with regards to framerate, maybe a setting for shadows, heat distortion, sea quality and such will help me avoid decreasing the quality of the ship models. In my opinion I'd readily sacrifice environmental quality for ship quality.
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