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ehch

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  1. Definitely needs stealth effectiveness curve, not only because of the player's abuse, but because of AI too. Face-checking a 800 man skirmisher pack is really funny sometimes. But cover is a big thing too, sometimes it gets absurd how durable cover-perked skirmisher squad is. Perks give too much of cover. Regarding AI and snipers I have an observation. When attacked by a TS squad, the AI doesn't do much, but when it's artillery he starts moving and doing something. Maybe a good solution to AI's paralysis would be to switch (hack) TS's and Enfield (500 range gun) type of attack from musket to artillery so the player will do at least some work for those kills and have a chance to screw it up in process.
  2. Hi pandakraut Having a lot of fun with your mod on MG. Encounters are very tight and challenging, but skirmisher balance completely ruined the experience for me. Had very good fun-wise run with peak at Shiloh, then got the money and the guns to get my 2 skir+sniper team and... game becomes a mind numbing slog as you watch invincible skirmishers (cover bonuses) decimate a 2k brigade. Okay, skirmishers can get in a tight spot and say goodbye to those guys, but snipers flanking an enemy AI which does absolutely nothing about them? 32 thousands kills on 2nd Bull Run? I'm not even good at this game, I took me 10 tries to get through Shiloh smoothly on MG. Yes, I can pretend like WS TS does not exist, but it does and enemy 2-3 star skirmishers as well. I think skirmishers need a serious whack and WS TS some good nerfing so it's viable only on a really high value target. And some stealth penalties if skir brigade is above 300. I don't know how it works internally and if it's possible, but skirmishers biggest issues are 1. ridiculous cover 2. 700 dudes hiding in plain sight, the stealth is too good. Otherwise amazing experience, leagues above vanilla game, but introduction of mid game skirmishers into my campaign completely destroyed my fun.
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