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Hangar18

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  1. Rifles and naval artillery are not the same. Put a box on an even plane down range, try to hit the top of the box. Not gonna happen. Where naval artillery used this as actual doctrine. Changing the orientation of the ship does not change the amount of surface area the shell would have to land because it is not on a 2D plane. Naval guns and rifles, also mechanically don't function the same. They both push an object down a rifled barrel, thats it. large caliber naval guns don't use fixed ammunition, and their ammunition is electronically fired. Thats being pretty pedantic though.
  2. Nearly the opposite of actual tactics... Less of a target? this is not 2d, you can hit the deck as well. This is not a rifle, where the targets silhouette changes the difficulty to land a hit. why would you give up tactical advantage, not just in position, but in gun count, just to make yourself a supposedly smaller target?
  3. Tablets are not anywhere close to consoles. the next gen are using rdna2 and ryzen 3000. If apple attempted those specs, it would be a massive failure. They don't exactly have a good track record of computer design to begin with. The idea that apple could create a GPU, and processor that is even relevant in comparison is funny on its own. Samsung, would likely not fair much better, but at least samsung could make its own pcb, or even outsource it because unlike Apple, they don't need everything to be propriatary. you would be looking at a very beefy tablet, rdna2 and ryzen 3k are goi
  4. What gets hit is more important than how many times. If you landed 1k shells and they all went into the bow, then of course they arent going to sink. Standard bulkheads for armor? or the count? This is important. There is no bias, don't start that meme here. There is no "HP pool"
  5. This is not a real thing. This is something entirely made up by WG. There is no autobounce to save you, the angle of the bow, or aft will not matter. There is no aiming at a particular part of the ship, you're lucky to get a hit, at all. You orient the ship to either close/increase the distance, or bring guns to bear.
  6. They do but running engine efficiency at 100% gives you really big boosts. Technically HMS Cavalier did exactly that by having the crew stand on the back of the boat to get more depth on the screws.
  7. The communication is much appreciated. Seeing bugs reported getting fixed is the feelz. Accuracy overhaul on the road is good too. Is this in reference to some spots being unusable, the permission to use 5" guns on that tower when using the CC/CB guns, or both?
  8. The A turret is absolutely behind the main armor belt in game if the ship is built correctly.
  9. probably your browser, try going to a different one.
  10. Y'all are sleeping on light cruisers. The smoke screen, size, and speed, make them hard to hit if built correctly. Torpedoes are really strong too. You can make really durable light cruisers that are cockroaches while also being hard to hit.
  11. Please open the menu. The rest isn't exactly new.
  12. I have no idea, it really bothers me. just swap between them and look at the gun accuracy changes
  13. Ummmm no...the player is supposed to be a commander, not god.
  14. I think everyone found it super weird. I'm expecting an update in about a week, which I will assume will mean the thread will be brought back up then. We certainly gave them an ear full, they weren't lacking for things to focus on. At some point more isn't needed until the next patch.
  15. It's impossible to make a gunnery model without rng...
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