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Cdodders

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Everything posted by Cdodders

  1. Remember the dev team ain't that big, current rate of updates is pretty good
  2. Quickly threw together a Floating Fort made from an old Super Dreadnought. The rows of dual 3" guns are meant to be AA, but as we don't have planes yet (or AA guns) they'll have to do. Speed and Range is low, due to it being meant to sit outside ports and beachheads to protect them from air attack as well as surface raids. I would like some sort of middle superstructure section to fill in that gap, with mounts for small guns
  3. Given I want to build AA blockships from every class possible, including Pre-Dreads, I approve
  4. When the Campaign comes around, I have a few ideas of turning old battleships (and BC, CA, CL) into Blockships for defending ports and beachheads. Sacrificing speed and some of the main battery for more armour, protection mods and forests of heavy AA guns. I know forests of 5" DP isn't as useful atm with no aircraft (or actual AA/DP guns), But I do like making up designs in the Custom battles shipyards. I would post pics but for some reason I have a 2.21mb limit and practically every screenshot is in excess
  5. I can't wait for Carrier so i can cover my ships in AA
  6. I seem to have an issue where one of the wing turrets won't turn and engage, just sits there. It's opposite number happily turns and blazes away though
  7. I have come across a few flash fires now, haven't yet seen one kill a ship. It blows the turret off and you remove the turret, but I would have thought a flash fire blew the ship apart?
  8. Would different firing styles be a thing such as half-salvos be something that can be implemented?
  9. I have a few requests for fixes. Here i am in Custom Battles attempting to recreate the Queen Elizabeth class Battleship. However the two Secondary Towers that have an integral barbette, said barbette is too small to mount a twin 15" gun turret. I suspect that if the turret design was the one that looks most like the turrets used it would, however those turrets are available around 1915 but the hull and towers aren't available until 1920. I guess what I'm asking for is a reworked Secondary Tower and also for the QE type hull and turrets be available earlier, matching to its IRL commissioning date. Also the ability to choose the turret design. Having a selection of turret designs for the gun size/numbers and the option to have the barbette ring on or not is also desirable The Secondary Tower does allow a 14" turret to be used, albeit with a little clipping
  10. This topic is for discussing the Alpha 6 patch. If you want to conduct verbal warfare, please take it elsewhere
  11. 4 gun turrets, yes. 5-6 gun turrets are in the real of AA guns
  12. Now that the Devs have said they may go back into the Ironclad Age with UA:D (heard it somewhere, don't know where and it may be a April Fools), I am wondering, what about 1950s-1960s? Sverdlov, Des Moines and Tiger class cruisers, Battle class Destroyers, Vanguard class Battleships? Maybe even into the early missile age, SeaCats, Terriers, P-15 Termit(SS-N-2 Styx)etc. Nothing like Exocets, Harpoons, Sea Darts or similar, 1970s-1980s missile tech. Just the early ones
  13. What about machine guns/autocannon? Particularly for PT/MGB/MTB and also to defend against said boats. I suspect we shall see them around the time wee see aircraft But I would like to have a few MGs/Autocannon options, such as .50 Brownings, 20mm Oerlikon, 20mm Flakvierling, 40mm Bofors etc
  14. People need to take a chill-pill. When they said it might be Monday, it wasn't a definite. Its also an Alpha version, with a very small dev team so cut 'em some slack. I have seen communities become toxic over things like updates, don't want to see this one do the same
  15. Additional options for superstructure design, maybe even have a 'centre' slot, so you have 'Main Tower', 'Centre Superstructure' and 'Secondary Tower' slots. I would make the Centre Superstructure optional, not mandatory. We could even split that up, with front, middle, rear, lower layer, upper layer etc... Maybe I'm just too used to the KSP mods
  16. Some game devs add in April Fools events. I'm wondering if one for UA:D is a possibility. Maybe something like, build 20 battleships and sink this
  17. If we can create monstrosities with stacked flight decks or hybrids that would be awesome
  18. Be able to split your batteries into groups, so you can direct each group to a different target. Possibly also an option for Independent Fire Control, each turret becomes independent and engages its own target, useful for knife-fights
  19. Can't be any more ridiculous than Submarine aircraft carriers or Submarine battleships
  20. Hence why I put this under the 'Ridiculous designs' thread. We should still have the option to create such monstrosities regardless of effectiveness
  21. Hybrids BattleCarriers and the like. Battleship at the front and a flight deck at the back
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