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Posts posted by Bluishdoor76
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19 hours ago, Nick Thomadis said:
yeah, I've checked and seems like it can fix itself upon game restart, but it can also return upon game restart when its fixed...
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so theres a bug I've been running into, on several of the hulls, you cant place the secondary tower....
and this is happening quite a few of them, this one the Russian modern BB hull is one, theres also the same bug with the French BB hulls
it does seem to happen with specific towers tho
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1 hour ago, 1MajorKoenig said:
Fantastic news guys!!!
I am excited on the outlook as well 🙂
And amazing that the ship designer is moving ahead! Splendid 😉
Its the Deutchlands!!!!!!!! Finally!!!!
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oh shit bois here!!!!
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16 hours ago, Nick Thomadis said:
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Increased the flexibility for all mount types. For every hull, you will notice much larger freedom in placing the various ship parts. Moreover, you can override the mount snap points by pressing the CTRL button so you can add the part (Towers, Funnels, Barbettes etc.) in a continuous area between the allowed space.
Finally, thank you this is such a welcomed change, long awaited change
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quad secondaries yay!!!!!!!!!
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@Cptbarney how the hell do you get so many cursed ships lol
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Me personally, I'd honestly like more nation specific parts being added. The current pool of parts is still very lackluster and generic. This wouldn't fix the many issues the builder has but I'd like to have more Nation specific variety rather then the generic parts.
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On 1/3/2021 at 8:44 PM, CapnAvont1015 said:
Oh...oh no. Th-that's not the dem-I mean Smolensk's turrets are they?
It is the demon's weapons
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On 12/30/2020 at 5:40 AM, Cptbarney said:
lasers?
the tracers in War Thunder sort of look like lasers lol
always been sort of a meme in the War Thunder community, specially the much earlier one. The newest one seen in the image above look much better but still look a lot like lasers lol
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yeah for as much heat the War Thunder lasers get, they are based in reality and actually help figuring out what shell is being fired. Could be better but it does the job well enough in War Thunder so I personally dont see much of an issue with it.
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Just my current personal wish list of gun turrets that I really wish were added to the game, would love to see what other people's turrets list is.
Will start with Germany first:
283mm sk c/34 and c/28
30.5 cm SK L/50
France:
340mm/45 Modèle 1912 and its Quadruple variant that would been mounted in battleships Lyon and Normandie
330mm/50 Modèle 1931
130 mm Modèle 1932 quadruple and dual barrel
Italy:
Cannone da 381/50 Ansaldo M1934
152 mm/55 Models 1934 and 36
305 mm/46 Model 1909
Japan:
Vickers 14 inch/45
41 cm/45 3rd Year Type
United Kingdom:
BL 15-inch Mk I
BL 6-inch Mk XXIII
4.7-inch (119 mm)/45 Mk.XII twin guns
Russia:
Obukhovskii 12"/52 Pattern 1907
180mm Pattern 1931-1933
100 mm (3.9 in) B-34
406 mm B-37( putting this one in because despite the battleship never making it to service, her guns were built and tested.)
United States:
6"/47 caliber gun
8"/55 caliber gun (Portland's configuration)
14"/45 caliber gun
16"/45 caliber gun( Colorado's turret configuration)
14"/50 caliber gun
And that's really it for me, this area all the turrets in my wish-list to be added to the game in the future. Would like to see people's opinion and see what other turret designs you guys would like to see in the future.
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Bring forth battlecruiser Kirov!!
With more AK-130 dual 130mm turrets and even more Kashtan CIWS!!!!
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Scout aircraft could also just give you something to do while both fleets are beyond their own range heading towards each other and unspotted lol
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On 12/10/2020 at 11:53 AM, Nick Thomadis said:
- Various minor hull fixes.
I do hope this means the old generic hulls that still have the very restrictive hardpoints for barbettes and towers. Other then that, seems like a nice small update, nothing to major but all welcome of course.
On 12/10/2020 at 2:07 PM, Cptbarney said:@HusariuS @Shiki @TotalRampage @Koogus @Gangut @IronKaputt @Airzerg @Tousansons @Skeksis (Soz lads, my brain has been fried, ill need a reminder lol).
I believe someone is missing again...... T-T
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1 hour ago, Jatzi said:
I know pocket battleship, semi-dreadnought, semi-battlecruiser are all not actual classifications. But they do represent in-between ships. I mentioned a specific cruiser I made early on in a RTW game as Italy. I was fighting France in like 1905 and couldn't beat their CA's So I made a kind of semi-battlecruiser or pocket battlecruiser. 16k tons, 11 inch main guns, heavy secondary battery of 8 in casemates and 4 in tertiaries. 24 knots with CA armor. It was really just a CA albeit a large and well-armed one especially in this game. In RTW it's less common to have CA's with such heavy armaments though. But all this and what you said just goes to show that classifications and labels are flexible and not everything is equal. RTW treats all CA's and BB's the same but they aren't. Hopefully this game lets you have more control over the disposition of forces leading up to battles. I'd rather not have a RTW-style battle generator. I know they initially used one, I really hope they've changed it
Fair enough, the devs do seem to already have taken the decision as to what will constitute as CAs, BC, and BBs as they are given as specifically classed hull so my guess is it's not going to be as convoluted as in RTW. CA hull can only use up 11" guns, BC and BB hulls are already uniquely design with their own limitations for said class as well.
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23 minutes ago, Jatzi said:
@DocHawkeye Even if the game classifies your ship as a BC or whatever you can still build your design. Classifications alter what battles the ship may show up in but that's really an indictment on the battle generator, it sucks and that's probably the biggest area I'm hoping this game improves on. Beyond that classifications don't really matter? They kinda didn't irl honestly. Just look at the Alaska's "large cruiser" designation. You can call your ship whatever, doesn't change what it is. You create a pocket battleship, game calls it a heavy cruiser or battlecruiser? Whatever, still a pocket battleship. Not sure what you mean about the turret configurations and protection. Afaik the only major limitations on armament and configurations and protection are on light cruisers and destroyers. Heavy cruisers for a time can't use heavy secondaries too.
Pocket Battleship is not a classification, that was just a name given to the Deutschland class by the British, the Germans reclassified them from Large Cruiser to just a Heavy Cruiser as their total tonnage wasn't that much compared to other heavy cruiser, hell the Hipper class was heavier then the Deutschland. The Alaska Class was definitely a large cruiser/ battlecruiser which ever you prefer as it straddled the line between the two due to its weapons and weight coming at just shy of 30k tones and well above 30k tones fully loaded, where as the Deutchland barely made it above 14k tones fully loaded.
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Frances response to Germany's Deutschland class pocket battleship, the Jeanne D'arc class pocket battleship
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I've had, why when people said torpedoes were weak I was like, um are you sure about that lol
Dont know if they are still strong or if they really got weaker, have gotten pretty good at dodging torpedoes and the AI at least in my games doesnt add torpedoes to its CLs so havent seen many
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Just now, madham82 said:
You aren't interested in what is impacting your accuracy? Like seeing the impact of your ship's stability, speed, maneuvering, etc...?
I think it has a bigger use right now for finding bugs and balance issues. That info tab is how we all discovered the magic speed penalty and the maneuvering penalty based on rudder position. I'm not saying this is a critical change needed (why I had never thought to bring it up), but it would be a big QoL improvement.
Its more like I dont find it as useful as lets say knowing what enemy ship has taken the most damage, what ship is the biggest threat to my fleet, how much more damage my ships can endure and should I fall back since one or 2 of my ships are taking far too much fire.
Is the accuracy debuffs a bit much yeah, but in the game at least for me they havent been the deciding factor so I havent expressed much interest in them, should be fixed yeah but its not a high priority unlike the designer and the armor schemes.
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4 minutes ago, madham82 said:
Again, where exactly is the concept of Fast Battleship an issue? We've examined the fact they were not influenced by aircraft advancements. So what threat environment are you referring to that needs balancing against?
You hit on it at the end of your next paragraph, TDS had more to do with submarine and ship launched torpedoes showing how much a threat they were following WWI experience. If you believe that you will be able to forgo TDS in the campaign, you haven't played enough battles yet. Just try building a capital ship without any protection and watch lucky torpedo sink it in one hit to a magazine. It happened with one of my BC designs. The AI loves torpedoes and currently the game sports unrealistic abilities to reload in combat and number of reloads. The latest patch was supposed to prevent arsenal torpedo ship designs by increasing the weight of torpedo mounts, but I haven't tested to see if it made my previous designs unusable. So yes, you will need TDS if you plan on a ship surviving. Submarines are also included in the campaign, just not rendered or controlled in a battle. They will operate during the movement phases on the map from what was shared.
On a related note, we have big balance issues in terms of torpedoes and high levels of TDS. To the point ships can tank 100+ hits from torpedoes if maxed out. This is b/c the damage model does not account for multiple hits to the same side weakening the protection.
I don't follow all the terms used in the next paragraph, suffice to say there has been continual work for example on balancing gun accuracy vs small ships. Previously a DD moving at 40kts was untouchable by any gun even at ranges less than 4kms.
I'll sum all this up by saying, there are lots of balance issues, but Fast BBs and Ironclads aren't the reason. Most can't be really settled until the campaign arrives.
Even with tier 3 and 4 torpedo and anti flood protection and high citadel protection, I've seen my best battleships get detonated by one or 2 torpedoes. Only battleships that are truly immune to basically anything are 1940s BBs with maximum protection on everything. And to achieve that you have to sacrifice so much in the firepower department that in a campaign it might not be worth it.
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12 minutes ago, CapnAvont1015 said:
Ok I have a question for the campaign. Is it possible for another Nation to invade yours with out knowing? Because I reckon the world map is going to be a replica of the real world so countries like France and Germany will be connected and the Nazi's invaded France and took it over fairly quickly therefore almost knocking out the entire French Navy. Since the game said you have no control over land operations you won't know wait the other Nation army is planning. I just want to know if the Nations navy ill be knocked out if the your Nation is takin over.
Another thing about the campaign I'm interested in is how is it gonna deal with the nations that drastically changed during its time frame. Germany went from the German Empire, to the Weimar Republic to Nazi Germany in the span of 20 years, and then you have the Russians who went from the Russian Empire to the Soviet union, and finally China who basically ceased to exist as the Chinese Empire to several different states and the dynasty falling under Japanese rule in Manchukuo.
Honestly very curious as to how the politics and ideologies will work in the campaign, should be very interesting.
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4 hours ago, madham82 said:
No it's the one on the other side of the screen that breaks down your accuracy. Only easy way to get to it I have found is to zoom to the enemy ship, click the friendly ship icon card then put the mouse over the enemy ship to see the accuracy stats. Not intuitive at all. Would make more sense to have a lock toggle or something.
Oh that one, yeah that one you have to hold the cursor over the target, its because it gives you the info of your likelihood to hit the spot your cursor is at. I can see how that's annoying, but I hardly use the accuracy info panel as I am far more worried about the status of my ships and the enemy ships. Don't really see a need to keep tabs on hit chances when when in the fight, as my ships seem to be able to hit enemies just fine most of the time.
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Alpha-12 News update
in General Discussions
Posted
I'm guessing the proper parts for the Russians, Italians, and Hungarians will come much later, for now they'll still use the current generic parts right?