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MiniHamm

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Everything posted by MiniHamm

  1. Wondering if in the near future devs might release a new update with some new CL hulls? would really like to see leipzig, koenigsberg maybe some omaha's and brooklyn's nagara's and agano's
  2. Like I've said in the General discussion post, and many have already said, I'd say remove hardpoints for structures and perhaps add some super structure pieces and parts for additional guns and things to fill in empty space on the decks
  3. I agree, i feel like there's too much emphasis on main turrets and the like being reversed when i feel like they should be pointed forward too on some of my designs.
  4. Yeah this game gave me a hard nostalgia for that game, i still have it but it doesn't hold up as well as i would like as we get more and more spoiled on newer games. Don't get me wrong game is still great fun to play, wish someone would pick up rights to it and make a newer version of it.
  5. What would people think it there was more options for where the towers could be placed especially on dreadnought plus hulls, like setting up to make a Nelson class style of ship, but with the yamato style hull currently available. Also second thought, I would like the Dev's if they haven't already to look into some form of superstructure pieces to fill in some of the empty spaces and give more slots for guns on certain hull types.
  6. No problem figured if it was an alpha issue just got to give it some time
  7. But simultaneously it would be interesting to be able to make the ships stopped by the treaty. The British G3 and H3 battlecruiser and Battleship. The Japanese Amagi and Tosa. The American Lexington class Battlecruiser etc etc
  8. Is anyone else having the issue where as they try to sink the enemy fleet it seems to crash, the other day while playing it i managed to sink 3 of the enemy DD's and one CL as i was finishing up one of the BB's my game went kaput. little frustrating but for sure the only mission I've surprisingly had any issue in. Personally too i thought the mission would be running better the more ships I sunk, anyways does anybody know if its maybe an optimization issue or more of an issue on my end?
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