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Roughtor

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  1. Hats of to Game Labs for another fantastic Ultimate title. Been a long time since StormPowered's Jutland to finally have a grognardy, yet accessible naval wargame on the market. I've read through this thread and most issues I've noticed so far have been reported and are being addressed by the devs, so I will just reiterate the few I've noticed that stood out for me. 1. Need for separate secondary guns targeting control (a UI control for Target Closest, Target TB/DD, Target Same as Primary) 1a. Add secondary gun control in later models for accuracy boost. 1b. Frequent point blank misses seem unrealistic, and I mean point blank range where it looks like storm troopers shooting. 2. Consider multiple target acquisition for a single ship (ie. Graf Spee splitting main gunnery targets at La Platte) - might add unnecessary complexity. 3. Adjust damage progression for early models - damage control seems to be too effective on simple designs - I understand Crew will have a big impact on this - eagerly waiting for that update. 3a. Reduce firepower of crippled ships, ships listing and on fire should have very limited capacity to conduct effective fire and should be effectively out of action barring sporadic and low accuracy fire. I imagine Crew mechanics will heavily impact this - ships should routinely disengage based on morale/crew loss. 3b. I would prefer fight till disabled, sins # of ships, rather that fight to sink all mechanic which becomes tedious and ahistorical even in an Academy setting. 3c Guns seem to be rarely put out of action 4. Damage control prioritization (Great Naval Battles did that well without adding to much complexity, AI auto select, but ability to override selections) 5. Engaged ships should have drop off in accuracy/effect on Crew - (previously quoted example about Derfflinger's high accuracy at Jutland while being unengaged by direct fire) 6. Noticed some seemingly gun heavy AI designs bristling with guns like it's Final Fantasy - might consider adding Crew compartments or mandatory AA (even if not working) to ensure the late designs don't end up with 24 centerline guns (maybe it was a dream, not sure anymore ;). Fantastic game, can't wait for the campaign.
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