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Conte D. Catellani

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Everything posted by Conte D. Catellani

  1. http://www.reformation.org/cabotia.pdf I'm looking for some information about Venetian worker in America but actually i found this interesting documentation, well i knew it but wanted to give you some documentation proof. There is also a picture of Caboto planting the Sant Mark lion Flag
  2. I was thinking the same when Dev asked for ideas about new upgrade and stuff in the thread, and after a search i found that topic where the admin said that they are not planning to work on whaling..but is an old one dunno if something changed
  3. Maybe more space on south and north? So with China also Italian maritime republics could join the game. A lot of flags, ships, trade items 😊
  4. I think that in the list we dont have the US faction players
  5. Increase the time between a redeem and an other one is not really a nerf is just a way to give a meaning to other woods. For me is also difficult to understand what we could do with Sabiuc, Bermuda Ceddar and Caguairan
  6. That's true...what if the fort/tower conquest become a also way to increase hostility?
  7. One at every week is also good for black market. the random port bonuses are good for the ones that dont have anymore a town with port bonus
  8. greetings captains I was reading about forts and towers to make them balance and so on and i thought : what if are controlled by players? Could be spice and funny to have three players that could aim and shoot different guns, like we do with ships deck, and also funny think at a conquest of the fort/ tower like board a ship People who is attacking could lead some indiamen, filled with marines or pirates, and could try to capture the building and, if they win, use them against the defending fleet Mortars brigs could cover the indiamen that approach to a drop zone, the soldiers in the forts could suffer of shock like the men in the ship from hard hits and so on what do you think? o7
  9. Trading company : you send a ship to the old continent whit a trading resource. If you are lucky you sell it for a good profit and the trader come back with something valuable to sell in the Caribbean. If you are unlucky the trader sink in a storm or is captured by pirates
  10. I was thinking that maybe, to give more value to crafted ship, could be nice to have a different countdown for dlc ship with seasoned wood and dlc with normal woods. Maybe just making a copy, in the dlc window, for every ship seasoned/ not seasoned and in the first case the countdown could be a week. If I'm not wrong some dlc could be used only every month, so maybe could work without making mad the devs What do you think?
  11. Sadly, I think, also the timing of the pb is a factor that keep some players away. In my case for work and family can't stay up till late
  12. That is an interesting point, could be a nice add to the Seasoned Sheed if could also improve the wallet of the labor hours,since crafting seasoned woods is very expensive like craft a 4 rate more or less
  13. Could be interesting work on labor hour generation and wallet. Both are under a perk so, forgive me if I'm wrong I'm not a software engineer, could be easy for dev to tune it taking into consideration the number of town for every faction and buff the poor ones and nerf the strong ones. For example : poland players could have a huge labor hour wallet, let say 10000 and they could generate labour's hour 4 time more faster than a normal player. When they conquest, lets say 5 town, the wallet dimension start to reduce as the labor hours generation To make a more deeply system could be interesting to keep into consideration the number of player for every nation and their crew : that is also a way to find alt used only for afk trading, or dock space or extra building to craft stuff. Just an idea wrote in a fast way sorry for errors
  14. Just an idea, What do you think if logbook could show also all the epic event for any rates?
  15. I would like to see La Serenissima, Republic of Venice. And the capital could drop Murano Glasses
  16. What about make more hard the production and/or the labor hours generation? More big= less resources and the labor hour slow down
  17. Is the respawn time of the goods 30 minutes or is also part of the example?
  18. Same reason I suggested this thing Could be simple like the window where you see the friendly clan in your nation.
  19. Hello, what do you think to make a sort of board for comunication in the chat window in game? A sort of place where clans cound put in a very simple way status with other enemy clans or nation and only diplomats could change status example [drop down menu for the clan of your faction] [status] [dropdown menu for clan of all the other faction] CLAN1 war ENEMYCLAN2 CLAN1 truce ENEMYCLAN1 CLAN1 commercial truce ENEMYCLAN3 CLAN2 truce ENEMYCLAN3 CLAN2 war ENEMYCLAN1 CLAN2 commercial truce ENEMYCLAN2 o7
  20. What about just improving with a perk the Admiralty insurance? Now it cover the cost of the ship if is sinked, with a perk also if is captured. Dunno how it work if take into consideration the upgrades and weapons cost and, in traders case, the cargo value.
  21. But lower br don't mean also that big nation can attack multiple towns in the same day or anyway be ready to strike more often in a week?
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