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Everything posted by Conte D. Catellani
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Doubloons in shipbuilding
Conte D. Catellani replied to admin's topic in News Announcements & Important discussions
i'm looking with interest at what will be the other changes in the ships blueprints -
Doubloons in shipbuilding
Conte D. Catellani replied to admin's topic in News Announcements & Important discussions
I think that the new rare woods will make the new price -
Work in progress
Conte D. Catellani replied to slik's topic in News Announcements & Important discussions
amazing work -
Caribbean server playerbase discussion
Conte D. Catellani replied to Kejsaren's topic in Caribbean News
seems still be in maintenance -
Caribbean server playerbase discussion
Conte D. Catellani replied to Kejsaren's topic in Caribbean News
I think it's like for cars and speed limits. The manufacturer does not block your speed in based of the road sign, although lately with semi-autonomous driving it is possible. there are laws in every state that limit the speed of the car in all circumstances. Then if the driver does not adapt there are penalties. -
New Feature Proposals - DLC
Conte D. Catellani replied to admin's question in Feature proposals and Gameplay Help Q&A
Venice Arsenal Ships DLC Maybe is not a good idea to increase the number of nation in game, but could be nice to put also some ship made in the Venice Arsenal. These seems cools and were used also from different country if we look to history -
without big ports I don't think much can be done against russia, unless we use 1 rate dlc. and always playing with the threat of losing construction sites is quite annoying. So, yes I don't know these subtle dynamics of this elegant rvr but as a casual player, who has a life, a family, a job and does not use alt, having more ports where building ships with PB would be more safety. Personally I would prefer that there was the shipyard of the admiralty that gives you random port bonuses as for the DLC in the nation's capital or that PB are skill of players since i spent a lot of time like many in building shipyard
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What do you think of a simple detector of hostility between nations? a percentage that indicates the degree of aggression of one nation towards another, perhaps even among clans. Low percentage of non-nation warships can use dock and traders have a nice red warning that they are potentially a friendly nation. high percentage of hostility all like now
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Work in progress
Conte D. Catellani replied to slik's topic in News Announcements & Important discussions
Amazing job -
Clan vs Clan, royal rumble, free to attack each other. the flags of the nations are only for aesthetics, using the flags that we have now. The clan leaders decide which flag to hoist and that will be shown on the map and in ow on the ship when you click on it to see who is. While in battle, each player, using various flag dlc, will choose his own.
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New Feature Proposals - Combat
Conte D. Catellani replied to admin's question in Feature proposals and Gameplay Help Q&A
Group Training Mission A simple mission with free Br where clans could train the players simulating battles without external interference. When you take the mission you see the two swords on the map and in Ow the sword with the two circle, team 1, team 2. No XP. No real. Just lose the ship in the instance battle. In ow you have again the ship -
Names and Clan Tags will come back to open world Useful for Peace server due to international alliances Important for hostility countering in open world combat Just to avoid in PVP server hunts at players, i suggest just to see only in OW the clan of the Enemy Ship, not the player name Example: A spy tells at enemies that Player One is leaving Aves with an indiamen full of permits, or is leaving Truxillo with hulls filled with LO seasoned woods ..become more easy to find it. For Alliances the clan is the thing we need, player name is not needed
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New Feature Proposals - Trading, Crafting, Economy
Conte D. Catellani replied to admin's question in Feature proposals and Gameplay Help Q&A
Trade ship wood planking extra choice For combat ship is good to have extra crew space , for trade ship maybe a lil less or just used to go more faster and make cheaper YOLO ship Add in the Planking selection wood, also the option Hold Space/ Cargo Space to increase the weight and slot inside traders making them more fragile Note: this idea is not mine, i read it in the suggestion threads , maybe in the upgrade one..but i'm quite sure that was from @Cetric de Cornusiac -
Free to Play
Conte D. Catellani replied to King of Crowns's topic in Current Feature Improvement Suggestions
uhm what about a free copy with a 6 rate at will , with no dock space without possibility to trade with other guys, if you want to go more deeply into trading, building, conquest, clans etc ..DLC so having multiple free alts dont count -
Free to Play
Conte D. Catellani replied to King of Crowns's topic in Current Feature Improvement Suggestions
could be interesting but in this situation other games use to pun on sale also credits and resources or stuff from make ships more customized..or docks also..people moving crates rolling barrels and yelling and during the night they sing burp and plays the accordion -
i'm having fun with these Raid Mission with my clan but i have a question..: Remedios and Trinidad have 1.5kk and 1.2kk daily tax and they have a good reward : more than 20k dobloons, victory marks, combat medals, reals and chest...so why Puerto Plata has 2.1kk taxes and just 847 Dobloons and 63K reals plus the chest?
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New Feature Proposals - DLC
Conte D. Catellani replied to admin's question in Feature proposals and Gameplay Help Q&A
DLC Idea: Captains collection/ Bridge Crew collection some captain/ captain, helmsman, boatswain to place between paint and port bonuses boxes in the ship equipement window, like we use to do with paints you can see famous captain could have special animaton like looking in a spyglass, using a sextant, smoking a pipe, a pirate with a parrot over the shoulder, a pirate without an hand and a monkey over the head, a pirate with ahook, the command officer of Master and Commander and so on you can see them on battle window greeting you with the hand at the beginning of the battle or making you the o7 when you sink -
New Feature Proposals - Combat
Conte D. Catellani replied to admin's question in Feature proposals and Gameplay Help Q&A
Increasing the number of Port Raid Mission and make them a lil different Ports Raid are funny but are not always in good places for a good reward The suggestion is to increase the number of the port where you can daily make them and also add different kind of raid for example shallow water port, frigate port raid, or just for ship with a 4 rt max Increase the reward in poor ports maybe adding guns, trading resource or rare/seasoned woods