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Conte D. Catellani

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Posts posted by Conte D. Catellani

  1. 8 hours ago, Macjimm said:

    A method to purchase extra dock spaces and outposts is available right now.  Check out steam.  Lots of dock spaces and outposts are on sale, for $17.37.

    And there is no limit.  Players can buy as much as they want.

    i respect your point of view but since in many threads, one also about a flag exploit, alts are more abused than used in a fair way so i dont understand why for the same price we cant have the same dock slot/ ports/ building and  basic labor hour on our main account, for main account i mean the ony one used by players that dont have alts.

  2. 37 minutes ago, Aquillas said:

    Could be a good mechanics. But: 

    1) Why limiting this to pirate (Corsair) nation? Why couldn't GB hire some DK players for example? Or even French captains?

    2) Same faction (even from different clans) in both sides of a battle would be soon exploited by usual cheaters. This is to be avoided.

    1) yes you are right, but I thought that this feature could be a sort of compensation for a fully reworked nation like also new and more flags from different county and empires or companies. 

    2) yes, sadly alts and possibly to change name could help cheater or toxic player but... Since we are talking about ships captains, admiralty could help us with a great idea: the family tree or the line of succession of every single corsair 

    I think that dev could know how many alts or the old names used by any players. Maybe they could use the AI that is working on Sea Legend missions, and voilà you have for every corsair his history with old pictures names, sons uncles and so on. Sounds funny! Obviously you have that info at high prices a genealogist were expensive 

    • Like 1
  3. On 8/18/2020 at 2:18 AM, Urchin said:

    Unless one of the seven players that the devs listen to make this suggestion we are  just wasting our time.   If ports and ship building wasn't such a huge investment in time and resources then some sort of war goal and map reset would be good. 

    Currently with Russia owning over half the map and the other nations holding the ports which Mama Russia allows RVR and any incentive to really play NA remain dead. Player base and activity is almost back to how it was leading up to the wipe before release.

    If they do ever reset the map, please return the game back to 4-5 historic nations and make pirates pirates. 

    Maybe with Karma system you can turn into pirates people that attack everybody,  and makes the actually Pirates Nation  into  a Corsair Nation   where the players could choose from all the flags ( you can add more for them like Portughese, malta, venice and so on ). Maybe you  can add the possibility that corsairs could join pb battles of other nation after a hire contract... we are full of alts so i dont see the problem in having  one in the corsair nation. Example GB clan XXXXX hire Corsair clan YYYYY for a port battle France ZZZZZ hire Corsair clan JJJJJ  

  4. 7 minutes ago, Thonys said:

    Goodday everyone,

    One issue that I don't see in the proposals is that currently the medium guns above 18 pounds are available via AI for a ridiculously low price
    medium guns are available in abundance, above 18 pounds
    which causes a one sided imbalance for the weapon maker and
    where the price for that totally does not match the other guns

    I fully understand that for the small captains the weapon must be available for a low and advantageous price, which is totally justified
    but that does not alter the fact that medium guns above 18 pounds belong to the advanced captain who takes advantage of them at the expense of other guns above 18 pounds (such as 18 pounds long)

    I would like to see an adjustment in the weapons above the 18lb medium that can only be made by the gunsmith
    whereby the medium weapon under the 18lb medium by the Ai as now supplied remains in the weapon store as it is


    it's just an idea
    but I think it is a logical idea that does justice to availability

    and the arms trade in general

    i'm scared to see an increase of price for crafted guns like long ones..we could have the  woods rework effect

  5. 1 hour ago, admin said:

    Captains.

    We plan to deploy the gun rework soon. Here is the short description for the review and discussion

    Goals for the rework

    • Gun roles
      • Gun roles will remain but they will be slightly improved in their roles
      • Long guns/Navy Guns - Strong Penetration
        • Effective range for 42lb - 1km
      • Medium guns/Blomfields - Balanced penetration and DPS
        • Effective range for 42lb - 700m
      • Congrieve/Edinorogs - Strong DPS
        • Effective range for 42lb - 500m
      • Carronades/Obusiers - 
        • Effective range for 42lb - 250m
      • Effective range meaning
        • Gun will penetrate non-upgraded ship at this distance at 90 degrees hit angle. 
      • Penetration drops will be improved based on historical penetration drops but with effective ranges defined.
    • Range control. 
      • Every gun will have a role (even 4lb). All guns should be able to penetrate a fully upgraded ship hull and masts at 100m as they could historically. Including smallest calibers.
      • Heaviest guns penetration ranges will strongly improve. 
      • Every gun will have defined effective range both for masts and for hull
    • Thickness - Masts vs Hull
      • Thickness difference for masts and hulls will be reduced for ships, with effective distance of operation in mind. 
      • Thickness difference between some classes will be reduced or removed
      • Thickness for masts will be rebalanced for range - but ALL upgraded masts will be somewhat vulnerable at close range
      • Upgrades for hull and masts will not give invulnerability but instead will reduce or increase effective safe range. 
    • Accuracy
      • Accuracy will be finally rebalanced (including for tracking shot)
      • Accuracy will grow with caliber as defined by the Treatise on Gunnery and other historical sources on Ordnance.

    Overall the changes will do the following

    • Bring range back into play
    • Define effective ranges better
    • Reduce thickness inflation and make it work gameplay wise
    • Make more guns usable (including small calibers)
    • Provide clarity on masts and thickness penetration in terms of range.

     

    The list is not final and will be updated based on questions and comments. 
    ETA - 1-3 more days.

    Except medium gun (DPS)  the other cannons will keep the this reload time?

    How these changes will involve double shot, double charge, grapes and chain?

    • Like 1
  6. If i'm not wrong , the hull repair time now depend from the wood..so why not also add the time, a countdown, for the ship building?

    In this way rare first rate will be very long to craft and they will become more precious..on the other side unusual common woods could be used to build in less time.

    Same thing about the rate of a ship, a frigate could be crafted in half time respect a 1 rate and so on 

    o7

    • Like 1
  7. To be honest don't see in which way the main problems in rvr will be fixed by new woods except giving to rich nation more powerful ships.. So funny to see bumping balls shooed by a first rate over the side of a second rate.. I like to fight against the best players, is a way to learn, but dude i don't have time to live inside a game to be competitive. 

    All the new and seasoned woods for the new players, or back to the old one only. 

    Add npc fleets around the seas to cap the flags, not to travel till a capital, is a time waste, one hour and more to find them with the risk to be tagged and sink by player is not a win win is a waste of time. 

    O7

  8. What about:

    Clan dockyard: 5 slot you pay a rent in reals every day

    If you dont use it to give crafted ship to your mate you place indiamen or an other tship  inside one or more slots, flag an option for trade and add an amount of doubloons.

    Before the maintenance you have the result of the trade with an amount of rare woods and other special rare resource.

    Like clan warehouse only officers have the rights to move the stuff from the tradeship holds into the clan warehouse only.

    If you dont pay the clan dockyard you dont have the auto trade service but you  can use a daily clan dockyard mission where you have to go with the trade ship inside an enemy port, like a

    cargo delivery mission and come back.. in this way you find a note for fixed quantity of rare wood that you decide ( but ist depends by  the dimension of the trade ship you use ). Since you

    have five slot you can take 5 mission daily and use doubloons too.

    Alts: i dont think they could be useful since is a clan thing  and just officer and more could use it

    Big nations: the strong clan could use the basic system and wait what the fate will bring or use the mission, in this case you can hunt them 

    Little nations: could use both the system due the clan dimension and clans could work together to built up a pb fleet 

     

  9. 1 hour ago, Cetric de Cornusiac said:

    I am sure you would have loved it, as I recognized similar taste in suggestions during our time on the forum.

    But you are wrong the complex old ship crafting system was for big clans only. Best example is my humble self. I did it all alone... you could also buy intermediate premanufactured parts in port shops if you had them not in your own warehouse. I admit the peace server is better for this elaborate system we had, on war server too much can happen which interrupts your  transportation network. A single barrel missing would delay a whole ship getting finished.

    I was imagining a design as the devs know how to do, with the style of the time. for example an arsenal with a dry dock, cranes, stacks of timber and, gradually as the various pieces are made up, you can see the ship taking shape .. it does not need to be 3d enough in perspective but with the style of the designs of the time. for each ship the different shapes of the eyelashes of the trees .. maybe just a perspective rendering of the various components of the 3d models that are available with some sepia and artistic filters

    in the background, a drawing table with inkwell squared compasses and goose feathers

    • Like 2
  10. 6 hours ago, Cetric de Cornusiac said:

    I mean the system with intermediate parts, which created sub-industries with the players and production chains.

    Like players who specialized in making light/heavy carriages, knees or whatever and delivered them to the shipcrafters who put all together.

    And all of them gained experience. :)

    I think it was in autumn 2018 when that was exchanged for current system.

    i noticed  some post in the forum about that system and i was really sad to dont try it..anyway now a solution like this one  will just reward big nation with big clans well organized.

    is like going to a restaurant, is nice to have new menue with a lot of oprions but  if you dont have money you just take a main course and some sides.. if you are rich you can take starter, ,main second ,sides, dessert and coffee and tips for the waitress

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