Hello all, loving the game so far, i had a few ideas that might be cool for the campaign side of this game.
1. Map: If anyone has played silent hunter or cold waters on travel map i love how you can see ideas of what the enemy is doing etc. without knowing how the campaign is going to look map wise and game play wise i cant say for sure if this would work but i would love to be able to have pings of where the enemy fleets and stuff in a general whereabouts. This is more than likely already going to be a thing anyway considering how in depth the Devs are making this game anyway.
2. Map x2: On the campaign map please make it a bit more RTS not turn based. I love the total war games but it would be absolutely awesome if if i could just zoom out of the current battle that i'm engaged in and look at the world map and see where my second fleet is and then bring them into the fight to help out. I find that such a problem with the total war series in the way that i either have reinforcements from the beginning or not at all. Example: my 2 destroyers are escorting a fleet of freighters and have come across a enemy fleet of 2BB's and 3Cl's. nearby i have my main fleet of 3BB's 3CA's 2CL's etc. I start retreating my small fleet towards my larger fleet and then have them all turn together onto the enemy fleet destroying most in true ambush style and causing an end to the war i'm in because of severely diminishing the enemies numbers in the pacific.
3. Aircraft Carriers: I would love to see (and this is a bit of a stretch) early aircraft carriers. i know this might get some flak but before you chuck it out here me out. Early aircraft carries were slow and pretty weakly armed and armoured. They didn't hold a lot of aircraft and the early aircraft (biplanes such as the swordfish) used in the time period weren't all that flash either. These should not be overpowered in anyway. Mainly scouting and some light bombing etc. This could lead to some awesome scenes on maps where a fleet is defending a aircraft carrier from an enemy ambush or attack with the aircraft defending the hive like bees as a distraction to get the main fleet away. Flak barrages and early machine gun fire around ships would look awesome especially if the game lets us go into WW2. As a balancing portion in the campaign make them relatively expensive or to maintain compared to other ships and the planes not super strong so as to not make them super common on the field and overpowered. Even if the ships were a mid/late technology to research would add balance to the game too. Some early examples of basic aircraft carriers were the HMS Engadine, HMS Ark Royal/Pegasus and the IJN Hosho just to name a few.
4. Auxiliary Ships: Lastly id like to suggest the ability to create our own auxiliary fleets to help with our trade for resources, transporting troops and equipment and to refuel and rearm our ships on the waters. This could add a bit more depth and control to income and the map later instead of it just being a numbers game we can visualise and have something to defend to help an invasion. Example: a fleet of 10 troop transports 3 fuel tankers 4 freighters and a bunch of German escorts invading England that the player has created to go on and attempt the capture of England. This would be a awesome sight to see when in a battle map though as it currently is this could be quite laggy but i am sure by the time the ready for the campaign it will be more optimised.
These are just some things that i would love see added to the game and i hope you guys do too. This game has been very fun these last few days and i am dying to get my hands on the campaign and play it properly. As always smooth sailing all, keep up the good work Devs
edit: just thought of subs being added too because there were early submarines too just an idea