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Jetu

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  1. Nice. Reminds me of: Very nice, and thanks for making it possible asap.
  2. Would be neat if when you scrap ships, or modernize ships (while removing/replacing guns), you can "save" the original gun turrets as surplus that can be placed on new ships. Like how Mogami-class 155mm triples after removal were placed on Yamato & Musashi. Lowering cost, and build time for the new ship. 🤔
  3. Below we have two 74,000 ton American battleships, the Wisconsin, and Tennessee, heading to intercept an enemy fleet. Armed with 4x2 457mm main guns, 4x2 152mm secondary guns in four twin turrets, and 12x2 127mm meaning these two ships pack heavy firepower, with an armor profile between 75-420mm of thickness, and a top speed of 27.5 knots. Meanwhile in Japan: ( Sorta wish I coulda had them fight eachother heh )
  4. Guessing at the moment it currently is, real world map with historical or non-historical resource values. Randomized map would be cool, but I think it could also be neat if the devs decide to sculpt their own world and lore as a non-historical campaign scenario, something like what Namco done with Ace Combat.
  5. So... found this gem: Replayed the new mission, and the A.I. did this. (Made it extremely easy) It went from 77-100% accuracy at 18km with 457mm to around 20% with 356mm. Yikes.
  6. I've seen the accuracy on the enemy BB. Note: With 457mm guns At 18.5 kilometers it was 77% at the first ranging shots, and it rose to 100% on 24-29kn BB's. (after it switched targets) Guess the best approach is not to be seen. One other thing I noticed is the AI could place 203mm triples on the side nodes for secondary guns on the tower, which seems like an error because the Modern BB mission won't allow it?
  7. Pretty much this, thinking about it... most turrets already come with a barbette base (or rather all should)?... One could easily just extend the barbette trunks down so that you can simply raise the turrets as you are placing them. Speaking of 3 settings that the player toggles through when placing a turret down: 3- Triple overlap (Like Atlanta, or Yamato 155mm secondaries) 2- Superfiring 1- Deck Just thinking it would really simplify things designer wise if it was treated like rotation where you just have to tap a key.
  8. Yeah found out you can rotate the towers.. probably unintended...Since you can end up having a funnel in front of the tower, and not behind. But would be cool if the tower stays foreward facing, but the base castle rotated around (and so not all towers can be rotated).
  9. I remember dropping speed to minimum (23 knots), maximized the displacement, and turning my BC into a fake BC.. by literally making a dreadnought out of it... 😕 I have seen the game put in SS? when it was still classifying a ship for me, so I guess so.
  10. Quad guns should be available for most guns. Speaking of 5" (127mm)+ There has been quad turret proposals, and even actual use for some guns around 127mm, 203mm, 283mm, 330mm, 356mm, 380mm, 406mm, 510mm in size.
  11. Great news! Thank you all for your hard work.
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