Jump to content
Game-Labs Forum

WiselessOwl

Members2
  • Posts

    37
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

WiselessOwl's Achievements

Landsmen

Landsmen (1/13)

75

Reputation

  1. Is it just me, or does auto-design especially suck on Battleships? I mean, we are all used to the clown cars by this time already - but I feel that in case of battleship design the stupidity is pronounced. I often encountered AI-designed ships from TB to CA which were actually pretty decent - sometimes even quite formidable - opponents. However, with BB and BC auto-design goes completely nuts, almost always chooses underperforming main battery (particularly loving 9" which is almost useless even on pre-dreadnought, and after dreadnoughts appear it becomes complete joke), takes few bulkheads (when its own DDs are having these maxed out), slaps so many different gun types and calibres that it makes french 1880-90s armored hotels look reasonable and so on and so far... Really, in campaign I can sometimes fail a battle against cruiser/destroyer task force when our chances are more or less even and I am not careful enough. But when I encounter their battleships - even if their fleet is bigger - they are always free food. And to lose or even take a significant damage my ships probably need to either ram or torpedo themselves
  2. Not sure if this was already discussed, but does peace treaty work at all in current version? Playing 1900 campaign - germany several times asked for peace treaty - but despite I press "agree", next turn I still get the message that "war continues"... P.S. Also who needs Dreadnought when you can turn Lord Nelson into a discount Nassau?😁
  3. When I unlock first rangefinders in 1890 campaign, they only become available in the designer as long as I choose to create a completely new ship. If I copy the existing class to update its design - then the button with "rangefinders" in equipment tab does not show up at all..
  4. Frankly on the 200m they won't even need rangefinders at all. Being this close, you can basically eyeball it, and still score hits - unless the difference in speed is too high
  5. Looks like there were supposed to be submarines for April 1st...or Space Battleship Yamato, lol
  6. Custom battle Germany (me) VS Japan 2 BB, 2 BC vs 5 BB, 2 CA Both me and AI built super battleships with 17-18" main guns. Battle lasted literally for 4-5 salvos and then sudden crash and "too many threads" message. My BBs were going in a straight line, BCs were maneuvering in Screen formation. Enemy BB line was executing sharp turn to go parallel with me
  7. For images you can use Imgur. Upload there and use "direct link" or something like that - it will spawn the image in your post without using your allowed space
  8. Well I consider the modular system "low probability scenario" as it would require a complete revamp of designer and I'm not sure devs can afford it at this point. So I try to think more about improving current system to make it more compelling. P.S. Not that I won't be squeaking in joy like kancolle destroyer-chans if we ever actually got modular system lol😂
  9. I think the first and foremost thing that MUST be done with AI ship design - is hard-limit bulkheads on Battleships and Battlecruisers to "Standart" at least. Because otherwise AI will keep sacrificing them for more speed/guns and ending up with freaking glass cannons. Even ill-famed Sir Admiral Fisher wouldn't INTENTIONNALY create the capital ship bound to basically choke on water after only 1 or 2 hits without even proper E X P L O S I O N (*megumin voice on background*😆) So basically, leave the slider, let the player goof around if he wants, but prohibit AI from doing that. While clown cars can be ridiculous yet oddly entertaining to watch - this particular shit just feels boring
  10. Sorry I went to sleep shortly after that yesterday. I'll try to replicate this issue today after work - but it happened at least in two separate battles - new academy mission (on screenshots) and in custom battle (with german 1913 Battlecruiser)
  11. Also it seems that the old problem with target lock has reappeared. During heavy manuevers, ships often lose their lock on target (which is fine as it is expected to happen IRL). The problem is, they tend to be completely unable to reacquire the lock after finishing manuever and keep probing the distance with one-two turrets forever. The only workaround I found is to switch targets or briefly disable firing at all. Lighter ships (up to the CA) are most affected by that, while heavy artillery usually is fine
  12. On a side note - could we please get an expanded secondary tower for German super-battleships? The one that allows placement of a second uber funnel on the rear superstructure, like in H-39/44 projects?
  13. Ehrr... You might want to improve this a bit more... https://imgur.com/KmbHlP4
×
×
  • Create New...