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Snegurochka_

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Landsmen

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  1. I would like to start this off with the fact that i am a massive fan of your work here! So far from what i have played this is an amazing product and i see alot of good coming from future development of you and your teams skills. However, i do have 1 fairly large (atleast how i feel it to be) problem with how the combat feels to play. #I have, in multiple situations now, been experiencing a problem with how structure integrity is modeled. Just now i sat and watched as my modern battleship with 12 18 inch guns fired roughly 300 shells into another less advanced battleship without being able to kill it. all because the last few sections on the rear of the ship were untouched! the constant 800 damage shots i was hitting him with did nothing. I feel the best course of action for this particular problem is atleast 1 of 3 potential fixes. 1 is simply creating a form of modifier to destroyed hull sections that make them still take to overall structure, albeit at a reduced amount. 2 would be to incorporate some form of system that allows us to target particular sections of the ship (not in detail, simply mid, bow, and stern would be fine) as to help allow a higher chance of hitting certain parts of a ship. and 3rd would be to incorporate a system somewhat like your fire spreading mechanic or Escape from Tarkovs limb damage mechanic. When a destroyed ship section would take damage, rather then said damage being absorbed, the damage would be spread to surrounding sections that were not harmed. I do understand the reasoning in why the mechanic is like it is now, but these situations are frustrating and make the game far less enjoyable. Other things i would like to see in the game but are not as big of a deal would be more clear torpedo spreads and what not, but as of right now, this one big problem aside, you guys have done a fine job! I hope this problem does get some form of resolution and i look forward to potentially hearing a response
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