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JetpackOctopus

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  1. I've found that ships simply can't land torpedo hits beyond 2km range, for multiple reasons. Even then, that's not the biggest problem. The Dreadnought in question seems to be using railguns. It's all well and good to say you get what you pay for in terms of torpedoes, but the point is moot when the enemy can delete your fleet of 30kn torpedo boats with pinpoint accuracy from over 6km away. I've never managed to build a ship that can replicate this, even with radar and maximum fire control upgrades on the Modern Battleship mission. I'm fine with the challenge of trying to sink a ship specifically designed to survive dozens of torpedoes. I enjoy a challenge. This isn't a challenge. This is just mean. Overall, I've found that the enemy cheats, both in weapon accuracy and in ship design rules, but that's for another post.
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